<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7254686518524468260</id><updated>2012-01-29T21:26:52.161-08:00</updated><category term='Hunted: The Demon&apos;s Forge'/><category term='Hand Painted'/><category term='Gritty Facade'/><category term='Unearthly Challenge'/><category term='Stand alone pieces'/><category term='Theater'/><category term='Team Fortress 2 Hats'/><category term='Photography Work'/><category term='Updates'/><category term='Boiler Plate'/><category term='City Speak'/><category term='Irrational Games Level Builder Test'/><category term='Zerg Wall'/><category term='Old Fashioned Root Beer'/><category term='Phantasy'/><category term='Goblin Lounge'/><category term='Naughty Dog Test'/><category term='2D Work'/><category term='Deadman&apos;s Tales'/><category term='Deserted'/><category term='Riot Games Test'/><category term='Zbrush'/><category term='Legion'/><category term='News'/><category term='seaside castle'/><title type='text'>Ryan Benno's  Art Blog</title><subtitle type='html'>Polys, Normals, UVs, Textures and Ruckus</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>61</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6471998330851399699</id><published>2012-01-08T23:09:00.000-08:00</published><updated>2012-01-08T23:14:58.388-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='City Speak'/><title type='text'>City Speak</title><content type='html'>Just wanted to do an update/sneak peek of the new personal scene I'm working on.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-ueHWBfYTswQ/TwqTtxk1W7I/AAAAAAAAA0M/RonDiKueJKo/s1600/building1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 217px;" src="http://1.bp.blogspot.com/-ueHWBfYTswQ/TwqTtxk1W7I/AAAAAAAAA0M/RonDiKueJKo/s400/building1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5695527093374639026" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More to come!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6471998330851399699?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6471998330851399699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2012/01/city-speak.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6471998330851399699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6471998330851399699'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2012/01/city-speak.html' title='City Speak'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ueHWBfYTswQ/TwqTtxk1W7I/AAAAAAAAA0M/RonDiKueJKo/s72-c/building1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-4247946614803853111</id><published>2011-12-21T10:16:00.000-08:00</published><updated>2011-12-21T10:17:40.617-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><title type='text'>Xmas gift</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-N3Qyit5c9tA/TvIisosIHqI/AAAAAAAAA0A/ARWgwSLK5u4/s1600/kristina.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 332px; height: 400px;" src="http://3.bp.blogspot.com/-N3Qyit5c9tA/TvIisosIHqI/AAAAAAAAA0A/ARWgwSLK5u4/s400/kristina.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5688647429554445986" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-4247946614803853111?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/4247946614803853111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/12/xmas-gift.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4247946614803853111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4247946614803853111'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/12/xmas-gift.html' title='Xmas gift'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-N3Qyit5c9tA/TvIisosIHqI/AAAAAAAAA0A/ARWgwSLK5u4/s72-c/kristina.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-5864022035991795742</id><published>2011-09-27T22:15:00.000-07:00</published><updated>2011-09-27T22:26:35.148-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Updates'/><title type='text'>Update!</title><content type='html'>So I know I haven't updated this in awhile but let me recap what's been going on! Since my last update I've had a swarm of art tests that came my way, quite a few interviews and some freelance work as well. I've also worked at the wonder USC Institute of Creative Technologies in Marina Del Rey, on a project I can't talk about yet, but when it comes out, I'll be more than excited to show off the work I did there. But the big news is that, I have signed up with Telltale Games in San Rafael!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.northbaybusinessjournal.com/wp-content/uploads/Telltale-Games-logo.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 313px; height: 235px;" src="http://www.northbaybusinessjournal.com/wp-content/uploads/Telltale-Games-logo.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As of this last past Monday, I've been working there and I'll be apart of some of their exciting projects they have in the pipeline! Hopefully I'll be able to update that soon as well. I will be continuing to update my blog, once I'm settled in up here in the bay area. I've already got a few ideas and projects that have been scratching at me!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-5864022035991795742?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/5864022035991795742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/09/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5864022035991795742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5864022035991795742'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/09/update.html' title='Update!'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-3916054730249529089</id><published>2011-06-24T14:22:00.001-07:00</published><updated>2011-06-24T14:24:39.799-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunted: The Demon&apos;s Forge'/><title type='text'>Hunted Animations</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-g6yMGjGDDP0/TgUAk8fYeXI/AAAAAAAAAx8/SOy0SRCe5AY/s1600/Hunted08.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 236px;" src="http://3.bp.blogspot.com/-g6yMGjGDDP0/TgUAk8fYeXI/AAAAAAAAAx8/SOy0SRCe5AY/s400/Hunted08.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5621900344554977650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I just updated my website going over all the things I worked on while on Hunted! That includes all my animations and props.&lt;br /&gt;&lt;br /&gt;Take a look right here If you'd like to check it out: &lt;a href="http://www.hellomynameisryan.org/projects/7-ryan-benno-project-art-hunted"&gt;http://www.hellomynameisryan.org/projects/7-ryan-benno-project-art-hunted&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-3916054730249529089?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/3916054730249529089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/06/hunted-animations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3916054730249529089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3916054730249529089'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/06/hunted-animations.html' title='Hunted Animations'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-g6yMGjGDDP0/TgUAk8fYeXI/AAAAAAAAAx8/SOy0SRCe5AY/s72-c/Hunted08.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-4097652769218745844</id><published>2011-06-22T14:37:00.000-07:00</published><updated>2012-01-29T21:25:39.969-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><category scheme='http://www.blogger.com/atom/ns#' term='Goblin Lounge'/><title type='text'>Goblin Lounge</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-FsJB04Ceeck/TgJjvzL1UAI/AAAAAAAAAwQ/iwK20G3lDe0/s1600/Goblin_Lounge01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 333px;" src="http://1.bp.blogspot.com/-FsJB04Ceeck/TgJjvzL1UAI/AAAAAAAAAwQ/iwK20G3lDe0/s400/Goblin_Lounge01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621164957756641282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this scene I made a Goblin inspired interior and exterior. I wanted to capture the dirty and tacky feel of the Goblin's world. All the textures are hand painted, 256x256 as well as both pieces are combined under 5k polys. All the lighting and rendering were done in 3DS Max.&lt;br /&gt;&lt;br /&gt;Textures&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-PzRNScotl3o/TgJjGWPwO-I/AAAAAAAAAwI/vLvv0cJpul8/s1600/T_Page.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/-PzRNScotl3o/TgJjGWPwO-I/AAAAAAAAAwI/vLvv0cJpul8/s400/T_Page.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621164245613820898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-I2Li-SOyIM8/TgQOr4nHneI/AAAAAAAAAxU/9xXemlvDPHk/s1600/Goblin_Lounge02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 333px;" src="http://1.bp.blogspot.com/-I2Li-SOyIM8/TgQOr4nHneI/AAAAAAAAAxU/9xXemlvDPHk/s400/Goblin_Lounge02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621634381958847970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-hLPWvI_7owU/TgQOsMbP97I/AAAAAAAAAxc/-houLncdF0E/s1600/Goblin_Lounge03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 307px;" src="http://2.bp.blogspot.com/-hLPWvI_7owU/TgQOsMbP97I/AAAAAAAAAxc/-houLncdF0E/s400/Goblin_Lounge03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621634387277772722" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/--dOtd5wAFKs/TgQOsSvI44I/AAAAAAAAAxk/krJQw5pcJRE/s1600/Goblin_Building01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 314px;" src="http://4.bp.blogspot.com/--dOtd5wAFKs/TgQOsSvI44I/AAAAAAAAAxk/krJQw5pcJRE/s400/Goblin_Building01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621634388971807618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-I7c9x-IOMzg/TgQOshGEmGI/AAAAAAAAAxs/fXeoXR5QMgU/s1600/Goblin_Building02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 314px;" src="http://1.bp.blogspot.com/-I7c9x-IOMzg/TgQOshGEmGI/AAAAAAAAAxs/fXeoXR5QMgU/s400/Goblin_Building02.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621634392826091618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-O8uAAaVywhg/TgQOtBxSO-I/AAAAAAAAAx0/bEOapbwE-3s/s1600/Goblin_Building03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 314px;" src="http://1.bp.blogspot.com/-O8uAAaVywhg/TgQOtBxSO-I/AAAAAAAAAx0/bEOapbwE-3s/s400/Goblin_Building03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621634401597275106" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-4097652769218745844?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/4097652769218745844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/06/goblin-lounge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4097652769218745844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4097652769218745844'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/06/goblin-lounge.html' title='Goblin Lounge'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-FsJB04Ceeck/TgJjvzL1UAI/AAAAAAAAAwQ/iwK20G3lDe0/s72-c/Goblin_Lounge01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-1437561675381721553</id><published>2011-06-21T20:55:00.000-07:00</published><updated>2011-06-23T11:33:11.772-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deserted'/><title type='text'>Deserted</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-x5qTBxLjWnE/TgFoeE7RgVI/AAAAAAAAAvQ/Ug--kQknbAg/s1600/test.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 221px;" src="http://1.bp.blogspot.com/-x5qTBxLjWnE/TgFoeE7RgVI/AAAAAAAAAvQ/Ug--kQknbAg/s400/test.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5620888675862806866" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally, here is the finished version of the Deserted scene! Hope you all like!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-r3LLEEqA0V8/TgGEFzVKg3I/AAAAAAAAAvY/GJ4iSBagq-Q/s1600/test5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 196px;" src="http://1.bp.blogspot.com/-r3LLEEqA0V8/TgGEFzVKg3I/AAAAAAAAAvY/GJ4iSBagq-Q/s400/test5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5620919045148279666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-E7WDZ8Mt_kk/TgFocdbMnyI/AAAAAAAAAu4/kzdwF4I1eRY/s1600/test4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 204px;" src="http://1.bp.blogspot.com/-E7WDZ8Mt_kk/TgFocdbMnyI/AAAAAAAAAu4/kzdwF4I1eRY/s400/test4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5620888648079417122" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-rZRsNI3YJzY/TgKZl4uCk_I/AAAAAAAAAwY/NTKs2-XBmMc/s1600/test6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://2.bp.blogspot.com/-rZRsNI3YJzY/TgKZl4uCk_I/AAAAAAAAAwY/NTKs2-XBmMc/s400/test6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621224161071502322" /&gt;&lt;/a&gt;&lt;br /&gt;No Lighting&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-q8xLlxvApB8/TgN1G3p3mLI/AAAAAAAAAww/Gb_mwauHciU/s1600/no%2Blighting.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://4.bp.blogspot.com/-q8xLlxvApB8/TgN1G3p3mLI/AAAAAAAAAww/Gb_mwauHciU/s400/no%2Blighting.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621465520767735986" /&gt;&lt;/a&gt;&lt;br /&gt;Lighting Only&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-4CfawFHT5xw/TgN1GnnohbI/AAAAAAAAAwo/Mw8th-r8hWo/s1600/lighting01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 198px;" src="http://4.bp.blogspot.com/-4CfawFHT5xw/TgN1GnnohbI/AAAAAAAAAwo/Mw8th-r8hWo/s400/lighting01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621465516463392178" /&gt;&lt;/a&gt;&lt;br /&gt;Wireframe&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ADi6qwIdaik/TgN1Hde2PvI/AAAAAAAAAw4/05f8Kuw8JcA/s1600/wireframe.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 190px;" src="http://1.bp.blogspot.com/-ADi6qwIdaik/TgN1Hde2PvI/AAAAAAAAAw4/05f8Kuw8JcA/s400/wireframe.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621465530922057458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-7uiyo2FRd2g/TgOG1sQwqkI/AAAAAAAAAxA/1PruJf-Jl6o/s1600/no%2Blighting.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://4.bp.blogspot.com/-7uiyo2FRd2g/TgOG1sQwqkI/AAAAAAAAAxA/1PruJf-Jl6o/s400/no%2Blighting.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621485016861157954" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-1437561675381721553?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/1437561675381721553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/06/deserted.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1437561675381721553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1437561675381721553'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/06/deserted.html' title='Deserted'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-x5qTBxLjWnE/TgFoeE7RgVI/AAAAAAAAAvQ/Ug--kQknbAg/s72-c/test.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-7713483090905577933</id><published>2011-06-20T13:58:00.001-07:00</published><updated>2011-06-20T14:12:39.816-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunted: The Demon&apos;s Forge'/><title type='text'>Hunted: The Demon's Forge Shields</title><content type='html'>Now that Hunted is finally released, I'll start updating my site with my contributions to the game. I'll be doing a more comprehensive overview of my work, but right now, I'll be showing off the shields I created! I was responsible for not only making these shields (Modeling, Texturing, Unreal Materials), but making them work in game, rigging them, and breaking properly when they take damage over time.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-xwRz2Isv3Zk/Tf-1EgqFw6I/AAAAAAAAAuY/8hzyZi3WXJw/s1600/demon_render.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 161px;" src="http://1.bp.blogspot.com/-xwRz2Isv3Zk/Tf-1EgqFw6I/AAAAAAAAAuY/8hzyZi3WXJw/s400/demon_render.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5620409949072245666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-nHRg5v5s4xc/Tf-1EIY_B6I/AAAAAAAAAuQ/wPLTWYBjHds/s1600/dark_render.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 172px;" src="http://1.bp.blogspot.com/-nHRg5v5s4xc/Tf-1EIY_B6I/AAAAAAAAAuQ/wPLTWYBjHds/s400/dark_render.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5620409942558050210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ESZIQpk_sTc/Tf-1DiRpXkI/AAAAAAAAAuI/ffwUxf8KqhQ/s1600/chitinrender.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 158px;" src="http://1.bp.blogspot.com/-ESZIQpk_sTc/Tf-1DiRpXkI/AAAAAAAAAuI/ffwUxf8KqhQ/s400/chitinrender.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5620409932326723138" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-PtzyfmuAbo8/Tf-1FFgqOWI/AAAAAAAAAug/tkeaQ1yPPg4/s1600/my_shield.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 324px; height: 400px;" src="http://4.bp.blogspot.com/-PtzyfmuAbo8/Tf-1FFgqOWI/AAAAAAAAAug/tkeaQ1yPPg4/s400/my_shield.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5620409958964803938" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'll be posting more things like my animations, and other items I made like pick up items later as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-7713483090905577933?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/7713483090905577933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/06/hunted-demons-forge-weapons.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7713483090905577933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7713483090905577933'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/06/hunted-demons-forge-weapons.html' title='Hunted: The Demon&apos;s Forge Shields'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xwRz2Isv3Zk/Tf-1EgqFw6I/AAAAAAAAAuY/8hzyZi3WXJw/s72-c/demon_render.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-5438013977026276697</id><published>2011-06-20T02:40:00.000-07:00</published><updated>2012-01-29T21:25:59.181-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deserted'/><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><title type='text'>Deserted: Billboard Ad</title><content type='html'>So I'm back! After disappearing for a few weeks to work on an art test and I've returned with a new asset for the deserted scene. Here is the ad.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-6lxK32_liq0/Tf8Xe3P5uqI/AAAAAAAAAuA/vraCAHmyuXg/s1600/tractor.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="http://2.bp.blogspot.com/-6lxK32_liq0/Tf8Xe3P5uqI/AAAAAAAAAuA/vraCAHmyuXg/s400/tractor.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5620236678975830690" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In an attempt to tell more about the scene and why the tractor is there, I came up with the idea for this ad.&lt;br /&gt;&lt;br /&gt;Everything in this is handpainted. No direct photo reference was used in the texture.&lt;br /&gt;&lt;br /&gt;Here it is all old, and beaten up.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-i-QzCqkK7-M/TgOITC4HhZI/AAAAAAAAAxI/cpByoYXjsbI/s1600/billboard.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 248px;" src="http://1.bp.blogspot.com/-i-QzCqkK7-M/TgOITC4HhZI/AAAAAAAAAxI/cpByoYXjsbI/s400/billboard.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5621486620659647890" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-5438013977026276697?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/5438013977026276697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/06/deserted-billboard-ad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5438013977026276697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5438013977026276697'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/06/deserted-billboard-ad.html' title='Deserted: Billboard Ad'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-6lxK32_liq0/Tf8Xe3P5uqI/AAAAAAAAAuA/vraCAHmyuXg/s72-c/tractor.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-5696060259094584582</id><published>2011-05-25T23:28:00.000-07:00</published><updated>2011-05-25T23:33:54.722-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deserted'/><title type='text'>Deserted: First lighting pass</title><content type='html'>First lighting pass of a new scene I'm working on incorporating the tractor. Still need to add some bug/firefly effects around the lights, as well as a few other smaller pieces. I'm also looking at changing around the grass and, of course, the lighting.&lt;br /&gt;&lt;br /&gt;As always, comments and critiques are welcomed!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-tf07F31rMsE/Td30Nv5NzUI/AAAAAAAAAtU/3xHX57WpBYY/s1600/4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://3.bp.blogspot.com/-tf07F31rMsE/Td30Nv5NzUI/AAAAAAAAAtU/3xHX57WpBYY/s400/4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5610909227805429058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-aNITvhOJVSA/Td30NQQ8yzI/AAAAAAAAAtM/VP7p7hXg-wM/s1600/3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://1.bp.blogspot.com/-aNITvhOJVSA/Td30NQQ8yzI/AAAAAAAAAtM/VP7p7hXg-wM/s400/3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5610909219315043122" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-WGkSGChH138/Td30NAaPq_I/AAAAAAAAAtE/0bOeBTpVQwY/s1600/2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://3.bp.blogspot.com/-WGkSGChH138/Td30NAaPq_I/AAAAAAAAAtE/0bOeBTpVQwY/s400/2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5610909215059061746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-wYjfJ3QxLAQ/Td30NBffhHI/AAAAAAAAAs8/1uoPwwSeuOc/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://3.bp.blogspot.com/-wYjfJ3QxLAQ/Td30NBffhHI/AAAAAAAAAs8/1uoPwwSeuOc/s400/1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5610909215349507186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-ylPt1Kw72xM/Td30N5ihc7I/AAAAAAAAAtc/fsfDsAdgAu8/s1600/5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://4.bp.blogspot.com/-ylPt1Kw72xM/Td30N5ihc7I/AAAAAAAAAtc/fsfDsAdgAu8/s400/5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5610909230394602418" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-5696060259094584582?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/5696060259094584582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/05/deserted-first-lighting-pass.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5696060259094584582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5696060259094584582'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/05/deserted-first-lighting-pass.html' title='Deserted: First lighting pass'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-tf07F31rMsE/Td30Nv5NzUI/AAAAAAAAAtU/3xHX57WpBYY/s72-c/4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6827684536260443894</id><published>2011-05-16T20:56:00.000-07:00</published><updated>2011-05-17T14:22:37.972-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deserted'/><title type='text'>In Game Tractor</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-kUP81vHe5ug/TdHyWJnZ6hI/AAAAAAAAArs/BiPfQYd2fQc/s1600/textured2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 104px;" src="http://1.bp.blogspot.com/-kUP81vHe5ug/TdHyWJnZ6hI/AAAAAAAAArs/BiPfQYd2fQc/s400/textured2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5607529473405217298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is the final tractor for the scene.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-J-y_K_0C2mA/TdHyrofOvqI/AAAAAAAAAsM/q3dE4EUV9Oc/s1600/UDK5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 292px;" src="http://4.bp.blogspot.com/-J-y_K_0C2mA/TdHyrofOvqI/AAAAAAAAAsM/q3dE4EUV9Oc/s400/UDK5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5607529842469682850" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-_ceB2gCZb4E/TdHyrZ7VEpI/AAAAAAAAAsE/kR4rJQVgflI/s1600/UDK4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 276px;" src="http://2.bp.blogspot.com/-_ceB2gCZb4E/TdHyrZ7VEpI/AAAAAAAAAsE/kR4rJQVgflI/s400/UDK4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5607529838561006226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-bV9O5uU5S6Y/TdHyrUo9FYI/AAAAAAAAAr8/iMALG4jj9LI/s1600/UDK3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 239px;" src="http://2.bp.blogspot.com/-bV9O5uU5S6Y/TdHyrUo9FYI/AAAAAAAAAr8/iMALG4jj9LI/s400/UDK3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5607529837141759362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-YyLejyveOKg/TdHyrL1TZyI/AAAAAAAAAr0/ytMiSKCb5Vg/s1600/UDK1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 314px;" src="http://3.bp.blogspot.com/-YyLejyveOKg/TdHyrL1TZyI/AAAAAAAAAr0/ytMiSKCb5Vg/s400/UDK1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5607529834777634594" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6827684536260443894?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6827684536260443894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/05/in-game-tractor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6827684536260443894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6827684536260443894'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/05/in-game-tractor.html' title='In Game Tractor'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-kUP81vHe5ug/TdHyWJnZ6hI/AAAAAAAAArs/BiPfQYd2fQc/s72-c/textured2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-7716115995760878240</id><published>2011-05-04T12:39:00.000-07:00</published><updated>2011-05-16T20:56:42.131-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deserted'/><title type='text'>Tractor High Poly</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-2iQK6yg9Kgo/TcGr9TdQ4BI/AAAAAAAAArU/YnzDppfhY54/s1600/_Front_MR.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/-2iQK6yg9Kgo/TcGr9TdQ4BI/AAAAAAAAArU/YnzDppfhY54/s400/_Front_MR.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5602948481108992018" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-bWdMfjRvnTQ/TcGr-D-DroI/AAAAAAAAArk/1-l71dPCyic/s1600/_Side_MR.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/-bWdMfjRvnTQ/TcGr-D-DroI/AAAAAAAAArk/1-l71dPCyic/s400/_Side_MR.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5602948494131441282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-GeK8H0j50WA/TcGr9nz1QVI/AAAAAAAAArc/cLZyyOTtytU/s1600/_Back_MR.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/-GeK8H0j50WA/TcGr9nz1QVI/AAAAAAAAArc/cLZyyOTtytU/s400/_Back_MR.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5602948486572360018" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Working on a new scene and this tractor is the main asset in it. This high poly was modeled all in Max, Rendered in Mental Ray&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-7716115995760878240?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/7716115995760878240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/05/tractor-high-poly.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7716115995760878240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7716115995760878240'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/05/tractor-high-poly.html' title='Tractor High Poly'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-2iQK6yg9Kgo/TcGr9TdQ4BI/AAAAAAAAArU/YnzDppfhY54/s72-c/_Front_MR.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6193483467078463627</id><published>2011-04-18T15:26:00.000-07:00</published><updated>2011-04-18T15:43:33.576-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunted: The Demon&apos;s Forge'/><title type='text'>Hunted: The Demon's Forge Screenshots</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ILBjOThAXes/Tay7UBACp_I/AAAAAAAAAq0/LikNkDfjO1I/s1600/WatchOut.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://1.bp.blogspot.com/-ILBjOThAXes/Tay7UBACp_I/AAAAAAAAAq0/LikNkDfjO1I/s400/WatchOut.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5597054389455071218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So just had to put this up real quick cause these screenshots from Bethesda (on top of being pretty badass) show off one of my favorite pieces I made for Hunted, the shield as well as the mace and sword for E'lara. I'll be posting more of my work on the game once it's been released, but just wanted to share these!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-8X-24OFJ4jA/Tay98u50QwI/AAAAAAAAArM/OhPYchq4Hl8/s1600/Attack.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://1.bp.blogspot.com/-8X-24OFJ4jA/Tay98u50QwI/AAAAAAAAArM/OhPYchq4Hl8/s400/Attack.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5597057287995015938" /&gt;&lt;/a&gt;&lt;br /&gt;I worked on both Caddoc's shield and axe here as well&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-w58g3vYjapE/Tay7Yln58YI/AAAAAAAAAq8/AAkUkwFbLRw/s1600/SplitScreen1280x720-CH3-1a.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-w58g3vYjapE/Tay7Yln58YI/AAAAAAAAAq8/AAkUkwFbLRw/s400/SplitScreen1280x720-CH3-1a.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5597054468005425538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-mRWSDjXRGxA/Tay8xDeB_4I/AAAAAAAAArE/27SkUCTb8gI/s1600/Crawler.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 245px;" src="http://4.bp.blogspot.com/-mRWSDjXRGxA/Tay8xDeB_4I/AAAAAAAAArE/27SkUCTb8gI/s400/Crawler.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5597055987845562242" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6193483467078463627?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6193483467078463627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/04/hunted-demons-forge-screenshots.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6193483467078463627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6193483467078463627'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/04/hunted-demons-forge-screenshots.html' title='Hunted: The Demon&apos;s Forge Screenshots'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ILBjOThAXes/Tay7UBACp_I/AAAAAAAAAq0/LikNkDfjO1I/s72-c/WatchOut.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-2198568784009251865</id><published>2011-04-02T14:51:00.000-07:00</published><updated>2011-04-02T14:56:44.740-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Team Fortress 2 Hats'/><title type='text'>Team Fortress 2 Hats: Heavy Tiki Mask (In Game)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-taBHQZ8BgEA/TZebKoiNRII/AAAAAAAAAp0/_5dI2J2Ee3E/s1600/6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 192px;" src="http://1.bp.blogspot.com/-taBHQZ8BgEA/TZebKoiNRII/AAAAAAAAAp0/_5dI2J2Ee3E/s400/6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591108069385651330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In game shots finally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-TBQZgUE1OgU/TZea3J2gkFI/AAAAAAAAApk/1MWK1ka6IuQ/s1600/5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 223px;" src="http://2.bp.blogspot.com/-TBQZgUE1OgU/TZea3J2gkFI/AAAAAAAAApk/1MWK1ka6IuQ/s400/5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591107734731788370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;OMG! IT COMES IN BLUE TOO???&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-JHorSqzq6Wk/TZebKUB422I/AAAAAAAAAps/0MwFZG816cc/s1600/3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 207px;" src="http://3.bp.blogspot.com/-JHorSqzq6Wk/TZebKUB422I/AAAAAAAAAps/0MwFZG816cc/s400/3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591108063881386850" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-xjxsZoEgZwc/TZea2_NphPI/AAAAAAAAApc/sICV2dPJWiw/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 374px; height: 400px;" src="http://2.bp.blogspot.com/-xjxsZoEgZwc/TZea2_NphPI/AAAAAAAAApc/sICV2dPJWiw/s400/1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591107731876054258" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-_HpLI7Lhqpo/TZea2zWYgSI/AAAAAAAAApU/95g5woUgStA/s1600/2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 288px;" src="http://1.bp.blogspot.com/-_HpLI7Lhqpo/TZea2zWYgSI/AAAAAAAAApU/95g5woUgStA/s400/2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591107728691462434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-NCVIiulmTmg/TZea2l_nZuI/AAAAAAAAApM/bAmibXd8gto/s1600/4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 258px; height: 343px;" src="http://3.bp.blogspot.com/-NCVIiulmTmg/TZea2l_nZuI/AAAAAAAAApM/bAmibXd8gto/s400/4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591107725106308834" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-8DdWq_lO3V4/TZea2tTbw9I/AAAAAAAAApE/xMUqPYciPFI/s1600/7.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 245px;" src="http://3.bp.blogspot.com/-8DdWq_lO3V4/TZea2tTbw9I/AAAAAAAAApE/xMUqPYciPFI/s400/7.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5591107727068480466" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-2198568784009251865?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/2198568784009251865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/04/team-fortress-2-hats-heavy-tiki-mask-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2198568784009251865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2198568784009251865'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/04/team-fortress-2-hats-heavy-tiki-mask-in.html' title='Team Fortress 2 Hats: Heavy Tiki Mask (In Game)'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-taBHQZ8BgEA/TZebKoiNRII/AAAAAAAAAp0/_5dI2J2Ee3E/s72-c/6.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-1116338712210630558</id><published>2011-03-28T20:46:00.000-07:00</published><updated>2011-03-28T20:48:37.230-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Team Fortress 2 Hats'/><title type='text'>Team Fortress 2 Hats: Heavy Tiki Mask</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-Yr65Ri4cMWc/TZFWf0T6x7I/AAAAAAAAAo8/yNrtAn-8hJ4/s1600/renders.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 154px;" src="http://1.bp.blogspot.com/-Yr65Ri4cMWc/TZFWf0T6x7I/AAAAAAAAAo8/yNrtAn-8hJ4/s400/renders.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5589343717161617330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here it is! Fully textured! Will have shot of it on Heavy in game soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-1116338712210630558?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/1116338712210630558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/03/team-fortress-2-hats-heavy-tiki-mask.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1116338712210630558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1116338712210630558'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/03/team-fortress-2-hats-heavy-tiki-mask.html' title='Team Fortress 2 Hats: Heavy Tiki Mask'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Yr65Ri4cMWc/TZFWf0T6x7I/AAAAAAAAAo8/yNrtAn-8hJ4/s72-c/renders.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-7287673938216476834</id><published>2011-03-27T23:33:00.000-07:00</published><updated>2011-04-23T15:32:13.802-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Team Fortress 2 Hats'/><title type='text'>Team Fortress 2 Hats: Class Tiki Heads Heavy WIP Textured</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-GIK2h5aWke4/TZAtXdDHDSI/AAAAAAAAAog/cxuC2iac-uI/s1600/ingame.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 377px; height: 400px;" src="http://3.bp.blogspot.com/-GIK2h5aWke4/TZAtXdDHDSI/AAAAAAAAAog/cxuC2iac-uI/s400/ingame.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5589017018524699938" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So I know what you must be thinking. "Another change?? But I liked the helmet!" &lt;br /&gt;&lt;br /&gt;Me too! Unfortunately, the helmet would be a huge disadvantage to Snipers since it covered the entire head, and frankly, it was just too large. So I went back to the drawing board (or in this case, cutting board) and cut the entire back part of the wooden head off as well as reduced the size by about 50%.&lt;br /&gt;&lt;br /&gt;Once I got the mesh down I started UVing, texturing and getting it into the Source engine (which is no easy task, but definitely a fun challenge.).&lt;br /&gt;&lt;br /&gt;Now these textures are still a serious work in progress but I wanted to at least show it off in engine and with most of it's base colors on! The next post will be the finished model.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-7287673938216476834?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/7287673938216476834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/03/team-fortress-2-hats-class-tiki-heads_27.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7287673938216476834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7287673938216476834'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/03/team-fortress-2-hats-class-tiki-heads_27.html' title='Team Fortress 2 Hats: Class Tiki Heads Heavy WIP Textured'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-GIK2h5aWke4/TZAtXdDHDSI/AAAAAAAAAog/cxuC2iac-uI/s72-c/ingame.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-665628655032181984</id><published>2011-03-23T21:37:00.001-07:00</published><updated>2011-03-23T21:37:58.752-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Team Fortress 2 Hats'/><title type='text'>Team Fortress 2 Hats: Class Tiki Heads 2 Paintover</title><content type='html'>Another paintover of the tiki mask&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-RofpgJxnyUQ/TYrKmRT9p2I/AAAAAAAAAoY/m56hMHawsl0/s1600/heavy2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 202px;" src="http://3.bp.blogspot.com/-RofpgJxnyUQ/TYrKmRT9p2I/AAAAAAAAAoY/m56hMHawsl0/s400/heavy2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5587501046537496418" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-665628655032181984?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/665628655032181984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/03/team-fortress-2-hats-class-tiki-heads-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/665628655032181984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/665628655032181984'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/03/team-fortress-2-hats-class-tiki-heads-2.html' title='Team Fortress 2 Hats: Class Tiki Heads 2 Paintover'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-RofpgJxnyUQ/TYrKmRT9p2I/AAAAAAAAAoY/m56hMHawsl0/s72-c/heavy2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-4732745605393860716</id><published>2011-03-21T21:22:00.000-07:00</published><updated>2011-03-21T21:26:12.121-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Team Fortress 2 Hats'/><title type='text'>Team Fortress 2 Hats: Class Tiki Heads</title><content type='html'>So I planned to show off a paintover of my tiki head hat concept I worked on earlier. My ultimate (and daunting) goal is to do one uniquely to each class. Here is the Red version of the tiki.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-eqPjsT3ddZM/TYgkYa5WhVI/AAAAAAAAAoA/yAk9-9B2BPg/s1600/heavy1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 202px;" src="http://2.bp.blogspot.com/-eqPjsT3ddZM/TYgkYa5WhVI/AAAAAAAAAoA/yAk9-9B2BPg/s400/heavy1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5586755339708433746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, a friend suggested a much better idea.....&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-wmcLV49fnvA/TYgkwXH0ozI/AAAAAAAAAoQ/HU3d3E24cEk/s1600/heavy3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/-wmcLV49fnvA/TYgkwXH0ozI/AAAAAAAAAoQ/HU3d3E24cEk/s400/heavy3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5586755751012246322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gotta work on it a bit more, get it away from the shoulders and maybe play with the jaw a bit too. I'm also plan to model some hands holding the rope instead of it coming out of his mouth.&lt;br /&gt;&lt;br /&gt;Update soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-4732745605393860716?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/4732745605393860716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/03/team-fortress-2-hats-class-tiki-heads.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4732745605393860716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4732745605393860716'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/03/team-fortress-2-hats-class-tiki-heads.html' title='Team Fortress 2 Hats: Class Tiki Heads'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-eqPjsT3ddZM/TYgkYa5WhVI/AAAAAAAAAoA/yAk9-9B2BPg/s72-c/heavy1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-3464903742547839640</id><published>2011-03-14T12:04:00.001-07:00</published><updated>2012-01-29T21:26:52.174-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><category scheme='http://www.blogger.com/atom/ns#' term='Riot Games Test'/><title type='text'>Riot Games Art Test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-NAwAdT7BFh8/TX-PTWtcsBI/AAAAAAAAAnk/g1IGvnQd4eI/s1600/presentation%2Bpage.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 296px;" src="http://3.bp.blogspot.com/-NAwAdT7BFh8/TX-PTWtcsBI/AAAAAAAAAnk/g1IGvnQd4eI/s400/presentation%2Bpage.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584339625639194642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is my recent art test I did for Riot Games. Goal was to recreate an existing model from League of Legends asset with higher rez textures (Diffuse, Normal, Spec) and a higher tri count as well (Somewhere between 2500 and 3000 tris.) It also had to be handpainted as well on the diffuse. All final textures are 1024. The mesh was modeled and unwrapped in Maya.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-C99sVtf1XlU/TX5n7j833jI/AAAAAAAAAnM/EVIBE4GoLrQ/s1600/T_Tower_D.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/-C99sVtf1XlU/TX5n7j833jI/AAAAAAAAAnM/EVIBE4GoLrQ/s400/T_Tower_D.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584014860946497074" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-aWYjUlDZfCE/TX5n7oD-oOI/AAAAAAAAAnE/JFbnowjd7rA/s1600/T_Tower_N.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/-aWYjUlDZfCE/TX5n7oD-oOI/AAAAAAAAAnE/JFbnowjd7rA/s400/T_Tower_N.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584014862050042082" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-DgrMFJd5v1M/TX5n7TNGucI/AAAAAAAAAm8/QS2kc3YpLs4/s1600/T_Tower_S.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://4.bp.blogspot.com/-DgrMFJd5v1M/TX5n7TNGucI/AAAAAAAAAm8/QS2kc3YpLs4/s400/T_Tower_S.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5584014856451176898" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-3464903742547839640?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/3464903742547839640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/03/riot-games-art-test.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3464903742547839640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3464903742547839640'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/03/riot-games-art-test.html' title='Riot Games Art Test'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-NAwAdT7BFh8/TX-PTWtcsBI/AAAAAAAAAnk/g1IGvnQd4eI/s72-c/presentation%2Bpage.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-8179714696283234379</id><published>2011-02-11T18:54:00.000-08:00</published><updated>2011-03-01T12:38:53.198-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naughty Dog Test'/><title type='text'>Naughty Dog Texture Artist test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/--_FGTS2I_Q8/TVX4NI78X5I/AAAAAAAAAls/zWx_QQakUE0/s1600/1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 271px;" src="http://4.bp.blogspot.com/--_FGTS2I_Q8/TVX4NI78X5I/AAAAAAAAAls/zWx_QQakUE0/s400/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5572633018561748882" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just had the great privilege to work on the Naughty Dog Texture Artist test. This test really made me think outside the box in terms of texturing, which introduced a new workflow of creating textures. Working from a base photo, I would edit it and create a "blockout" of sorts. This photo blockout, I would than bring into maya/max, where I'd create a 3d blockout that focused on the depth in the photo. That 3d blockout, I'd use to in zbrush, sculpt, than project to get normals, AO, Cavity, etc. Depending on the type of texture it was, I'd do a combination of things that would involve combining the maps from zbrush with the blockout photo, as well as adding hand painted qualities to it as well. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-VRrts3D8gJ8/TVX4Nv2rzcI/AAAAAAAAAl0/ztVjm_Mg-UE/s1600/2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 344px;" src="http://1.bp.blogspot.com/-VRrts3D8gJ8/TVX4Nv2rzcI/AAAAAAAAAl0/ztVjm_Mg-UE/s400/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5572633029008674242" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-m4TJUNp0o44/TVX4m1LBddI/AAAAAAAAAmU/E-MF1TX7yZo/s1600/6.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 210px;" src="http://4.bp.blogspot.com/-m4TJUNp0o44/TVX4m1LBddI/AAAAAAAAAmU/E-MF1TX7yZo/s400/6.jpg" alt="" id="BLOGGER_PHOTO_ID_5572633459932886482" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-y02RYI7BCwA/TVX4mlCIpBI/AAAAAAAAAmM/bNlsxVIXfQ4/s1600/5.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 215px;" src="http://2.bp.blogspot.com/-y02RYI7BCwA/TVX4mlCIpBI/AAAAAAAAAmM/bNlsxVIXfQ4/s400/5.jpg" alt="" id="BLOGGER_PHOTO_ID_5572633455600641042" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-mM1vMcw9bgg/TVX4mVAtWgI/AAAAAAAAAmE/NTG_xAnJiG4/s1600/4.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 212px;" src="http://2.bp.blogspot.com/-mM1vMcw9bgg/TVX4mVAtWgI/AAAAAAAAAmE/NTG_xAnJiG4/s400/4.jpg" alt="" id="BLOGGER_PHOTO_ID_5572633451299691010" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-NEZRVCRASJQ/TVX4mIfiv1I/AAAAAAAAAl8/v6LCLzBjUSc/s1600/3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 236px;" src="http://2.bp.blogspot.com/-NEZRVCRASJQ/TVX4mIfiv1I/AAAAAAAAAl8/v6LCLzBjUSc/s400/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5572633447939358546" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-180d43a58c55da14" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v19.nonxt8.googlevideo.com/videoplayback?id%3D180d43a58c55da14%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330416034%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3F27AABB27E98278A8EE4D3BA8B54760DF033706.82D803C28735C5E3F6F76B06813E9BAC3B33F085%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D180d43a58c55da14%26offsetms%3D5000%26itag%3Dw160%26sigh%3D_4WOGq_tYyOevneTSspAYpEua28&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v19.nonxt8.googlevideo.com/videoplayback?id%3D180d43a58c55da14%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330416034%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3F27AABB27E98278A8EE4D3BA8B54760DF033706.82D803C28735C5E3F6F76B06813E9BAC3B33F085%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D180d43a58c55da14%26offsetms%3D5000%26itag%3Dw160%26sigh%3D_4WOGq_tYyOevneTSspAYpEua28&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Tpage layout&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-eh81ifp8Ogw/TVX7OYYvxNI/AAAAAAAAAms/T5eLPQeUy-k/s1600/Color.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="http://4.bp.blogspot.com/-eh81ifp8Ogw/TVX7OYYvxNI/AAAAAAAAAms/T5eLPQeUy-k/s400/Color.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5572636338423842002" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-ZHV1sOIBEI8/TVX7NwMNDSI/AAAAAAAAAmk/8GDOBUESlfs/s1600/Normal.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="http://4.bp.blogspot.com/-ZHV1sOIBEI8/TVX7NwMNDSI/AAAAAAAAAmk/8GDOBUESlfs/s400/Normal.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5572636327633816866" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-RRa-_5OUqlQ/TVX7Nn3pa5I/AAAAAAAAAmc/1NvU9wFMr7o/s1600/Specular.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="http://3.bp.blogspot.com/-RRa-_5OUqlQ/TVX7Nn3pa5I/AAAAAAAAAmc/1NvU9wFMr7o/s400/Specular.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5572636325400112018" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-8179714696283234379?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/8179714696283234379/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/02/naughty-dog-texture-artist-test.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8179714696283234379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8179714696283234379'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/02/naughty-dog-texture-artist-test.html' title='Naughty Dog Texture Artist test'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/--_FGTS2I_Q8/TVX4NI78X5I/AAAAAAAAAls/zWx_QQakUE0/s72-c/1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-8208341069341674588</id><published>2011-01-11T14:40:00.001-08:00</published><updated>2011-01-11T14:43:53.201-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><category scheme='http://www.blogger.com/atom/ns#' term='Hand Painted'/><title type='text'>WIP: Hand Painted Brick Texture</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/TSzc75o1UbI/AAAAAAAAAlY/RTVYyKzX-cQ/s1600/wall1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/TSzc75o1UbI/AAAAAAAAAlY/RTVYyKzX-cQ/s400/wall1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5561062561538199986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Working on my hand painting skills. My first time doing 100% painted textures. Liking the results so far. Just doing the base colors and shapes. I'll be adding more highlights, color and lighting once all the bricks are formed out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-8208341069341674588?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/8208341069341674588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2011/01/wip-hand-painted-brick-texture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8208341069341674588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8208341069341674588'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2011/01/wip-hand-painted-brick-texture.html' title='WIP: Hand Painted Brick Texture'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/TSzc75o1UbI/AAAAAAAAAlY/RTVYyKzX-cQ/s72-c/wall1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-1827916090100343362</id><published>2010-05-21T01:02:00.001-07:00</published><updated>2010-05-21T01:08:46.454-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><title type='text'>Twilight Zone Inspired Train</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S_Y_hk4VytI/AAAAAAAAAj4/y1VLz-k6YHA/s1600/train.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 308px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S_Y_hk4VytI/AAAAAAAAAj4/y1VLz-k6YHA/s400/train.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5473632243183635154" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kind of an interesting source of inspiration for this piece. I've always enjoyed the harmonica music in the Twilight Zone during some of the episodes about backwoods areas or westerns. So as I was hiking the other day, we came across some really pretty areas that reminded me of that type of music. I decided to start working on a concept piece from there. I'm keeping it black and white in homage to Twilight Zone.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-1827916090100343362?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/1827916090100343362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/05/twilight-zone-inspired-train.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1827916090100343362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1827916090100343362'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/05/twilight-zone-inspired-train.html' title='Twilight Zone Inspired Train'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/S_Y_hk4VytI/AAAAAAAAAj4/y1VLz-k6YHA/s72-c/train.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-2365118048617752805</id><published>2010-05-19T13:23:00.000-07:00</published><updated>2010-05-19T13:37:34.620-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><category scheme='http://www.blogger.com/atom/ns#' term='Gritty Facade'/><title type='text'>Gritty Facade: Eraserhead</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S_RI-oQ47XI/AAAAAAAAAjo/VHPq-oU5fN0/s1600/eraser_head.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 309px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S_RI-oQ47XI/AAAAAAAAAjo/VHPq-oU5fN0/s400/eraser_head.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5473079687959342450" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Had about an hour to kill, So I decided to create some more graffiti for the gritty facade. Hopefully a few of you out there will get this and get a good chuckle out of it....or just throw up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-2365118048617752805?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/2365118048617752805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/05/gritty-facade-eraserhead.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2365118048617752805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2365118048617752805'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/05/gritty-facade-eraserhead.html' title='Gritty Facade: Eraserhead'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_qKNe6EaSlYk/S_RI-oQ47XI/AAAAAAAAAjo/VHPq-oU5fN0/s72-c/eraser_head.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-4018610747894941028</id><published>2010-05-17T14:48:00.000-07:00</published><updated>2010-05-17T15:23:05.538-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><category scheme='http://www.blogger.com/atom/ns#' term='Zerg Wall'/><title type='text'>Custom Zerg Wall Structure</title><content type='html'>So since the Starcraft 2 beta has been released along with the editor, my friend Joe Thompson and thought it would  be a cool idea to create a custom Zerg structure we think might help with the Zerg forces. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S_G9bENYMrI/AAAAAAAAAjg/smXHkpJe7Bc/s1600/zerrgggg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S_G9bENYMrI/AAAAAAAAAjg/smXHkpJe7Bc/s400/zerrgggg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5472363294915834546" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The idea for the wall will be to work as a barrier. While it can be destroyed, any melee type units will be hurt by the spikes in front of the wall and may cause one of the poisonous pods to burst and spray poison at nearby friendly units. &lt;br /&gt;&lt;br /&gt; I plan on modeling, texturing and when needed, creating the shader for it. it. Once the full game is out, we plan on integrating it for others to download. I put a marine next to it just to show for scale.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-4018610747894941028?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/4018610747894941028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/05/custom-zerg-wall-structure.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4018610747894941028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4018610747894941028'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/05/custom-zerg-wall-structure.html' title='Custom Zerg Wall Structure'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/S_G9bENYMrI/AAAAAAAAAjg/smXHkpJe7Bc/s72-c/zerrgggg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6270774999680163186</id><published>2010-05-13T11:41:00.001-07:00</published><updated>2010-05-13T12:46:41.321-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gritty Facade'/><title type='text'>Gritty Facade: So far</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S-xJ20XVIRI/AAAAAAAAAi4/dykMpJK7VBw/s1600/pass1-b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S-xJ20XVIRI/AAAAAAAAAi4/dykMpJK7VBw/s400/pass1-b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5470828853466571026" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Added a few trash bags. I plan on putting some reflection maps on once the scene gets closer to completion. And a fence with some graffiti. Brownie points to whoever can guess who all three characters are.&lt;br /&gt;&lt;br /&gt;While I'm focusing on the gritty and dirtiness of the textures in this piece, I've thought it might be an interesting concept to make the graffiti more comfortable and familiar to contrast that.. Adding something that's reminiscent of childhood memories. I'll be posting more soon!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S-xICojlz7I/AAAAAAAAAio/1-XM1QJ1N0s/s1600/pass1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 202px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S-xICojlz7I/AAAAAAAAAio/1-XM1QJ1N0s/s400/pass1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5470826857431945138" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S-xIDDET0II/AAAAAAAAAiw/raz79BIUvJc/s1600/pass1-a.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 229px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S-xIDDET0II/AAAAAAAAAiw/raz79BIUvJc/s400/pass1-a.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5470826864548499586" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6270774999680163186?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6270774999680163186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/05/gritty-facade-so-far.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6270774999680163186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6270774999680163186'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/05/gritty-facade-so-far.html' title='Gritty Facade: So far'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/S-xJ20XVIRI/AAAAAAAAAi4/dykMpJK7VBw/s72-c/pass1-b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-7128937970647181170</id><published>2010-05-03T12:37:00.000-07:00</published><updated>2010-05-08T19:28:13.186-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gritty Facade'/><title type='text'>Gritty Facade: Vending Machine</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S99p50frsEI/AAAAAAAAAhA/d1LxFKwNz2E/s1600/refrig.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 221px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S99p50frsEI/AAAAAAAAAhA/d1LxFKwNz2E/s400/refrig.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5467204914716061762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is the "I'm with Coco-Cola" soda vending machine fully textured and in Unreal 3. The texture size for the diffuse and normal are 1024x1024 and the spec is 512x512. The model comes in at 456 tris. I plan on putting some reflections in once the scene gets closer to completion.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S-YdT_-YsAI/AAAAAAAAAiA/2qDIJrWUgWk/s1600/refigerator_diffuse.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S-YdT_-YsAI/AAAAAAAAAiA/2qDIJrWUgWk/s400/refigerator_diffuse.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5469091026915864578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S-YdkOPGpWI/AAAAAAAAAiI/JvPHVJufSPU/s1600/refigerator_spec.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S-YdkOPGpWI/AAAAAAAAAiI/JvPHVJufSPU/s400/refigerator_spec.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5469091305621988706" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S-YdS9M0rqI/AAAAAAAAAhw/60kAxBHVZBE/s1600/refigerator_normals.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S-YdS9M0rqI/AAAAAAAAAhw/60kAxBHVZBE/s400/refigerator_normals.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5469091008991243938" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-7128937970647181170?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/7128937970647181170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/05/gritty-facade-refrigerator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7128937970647181170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7128937970647181170'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/05/gritty-facade-refrigerator.html' title='Gritty Facade: Vending Machine'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/S99p50frsEI/AAAAAAAAAhA/d1LxFKwNz2E/s72-c/refrig.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-903843296152258375</id><published>2010-04-30T16:54:00.000-07:00</published><updated>2010-05-03T12:39:58.110-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gritty Facade'/><title type='text'>Gritty Facade: Vending Machine Zbrush</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9twxU7iO9I/AAAAAAAAAgg/tNiQCEYNMYM/s1600/myfrig.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 376px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9twxU7iO9I/AAAAAAAAAgg/tNiQCEYNMYM/s400/myfrig.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5466086565478546386" /&gt;&lt;/a&gt;&lt;br /&gt;Just the highpoly model of the vending machine.Here is the reference I used as well. Sadly, I didn't have time to model the guy and his awesome mullet.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S9tx5jLP1cI/AAAAAAAAAgo/CYO039Wd7_U/s1600/CokeVendingMachine.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 274px; height: 400px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S9tx5jLP1cI/AAAAAAAAAgo/CYO039Wd7_U/s400/CokeVendingMachine.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5466087806253127106" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-903843296152258375?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/903843296152258375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/04/gritty-facade-refrigerator-zbrush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/903843296152258375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/903843296152258375'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/04/gritty-facade-refrigerator-zbrush.html' title='Gritty Facade: Vending Machine Zbrush'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_qKNe6EaSlYk/S9twxU7iO9I/AAAAAAAAAgg/tNiQCEYNMYM/s72-c/myfrig.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-1900866993322481382</id><published>2010-04-26T11:13:00.000-07:00</published><updated>2010-04-26T11:36:05.573-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2D Work'/><title type='text'>2D work</title><content type='html'>Here is a mixture of some of my 2d work. Some sketches, some graphic design work, some from Illustrator and some colored bits too.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S9XZddu7J_I/AAAAAAAAAgI/a0zr2-2c9Ow/s1600/Batman_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 213px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S9XZddu7J_I/AAAAAAAAAgI/a0zr2-2c9Ow/s400/Batman_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464512823104841714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S9XZIsoBQfI/AAAAAAAAAf4/2bUXtiyQ18Y/s1600/Afterwords_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 307px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S9XZIsoBQfI/AAAAAAAAAf4/2bUXtiyQ18Y/s400/Afterwords_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464512466325160434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9Xc_0QDvHI/AAAAAAAAAgQ/n7zRvm3E-LE/s1600/Wet_girl_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 236px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9Xc_0QDvHI/AAAAAAAAAgQ/n7zRvm3E-LE/s400/Wet_girl_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464516711799831666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XZH0A2anI/AAAAAAAAAfw/Eei2cLkGGwo/s1600/Amy_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 313px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XZH0A2anI/AAAAAAAAAfw/Eei2cLkGGwo/s400/Amy_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464512451128486514" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9XZHdjpppI/AAAAAAAAAfo/5DroiejmO-E/s1600/l_30679c8ef005a8dd646f750e12d55c30.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 185px; height: 400px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9XZHdjpppI/AAAAAAAAAfo/5DroiejmO-E/s400/l_30679c8ef005a8dd646f750e12d55c30.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464512445100435090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XZHBi5EZI/AAAAAAAAAfg/NtbGGnCzIUk/s1600/l_2f43b7860e67f89d217aab1194294f06.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 210px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XZHBi5EZI/AAAAAAAAAfg/NtbGGnCzIUk/s400/l_2f43b7860e67f89d217aab1194294f06.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464512437581058450" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XYOo_vtaI/AAAAAAAAAfY/w3fgEKjL9qU/s1600/Beam_of_Life_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 149px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XYOo_vtaI/AAAAAAAAAfY/w3fgEKjL9qU/s400/Beam_of_Life_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464511468918519202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S9XYOeyfF4I/AAAAAAAAAfQ/hOB9V2karo8/s1600/Eve_the_Rum_Swiller_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 280px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S9XYOeyfF4I/AAAAAAAAAfQ/hOB9V2karo8/s400/Eve_the_Rum_Swiller_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464511466178549634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9XYOEHyXWI/AAAAAAAAAfI/7vUo9oJIfdg/s1600/l_44a11805e13abac01d97b4302df50c66.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 289px; height: 400px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9XYOEHyXWI/AAAAAAAAAfI/7vUo9oJIfdg/s400/l_44a11805e13abac01d97b4302df50c66.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464511459020135778" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XYN9yCNDI/AAAAAAAAAfA/J1jUr_orG9Y/s1600/Bad_Student_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XYN9yCNDI/AAAAAAAAAfA/J1jUr_orG9Y/s400/Bad_Student_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464511457318286386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XYNaJYaTI/AAAAAAAAAe4/BFOR2jhiLEE/s1600/A_ninja_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 275px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XYNaJYaTI/AAAAAAAAAe4/BFOR2jhiLEE/s400/A_ninja_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464511447752534322" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-1900866993322481382?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/1900866993322481382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/04/2d-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1900866993322481382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1900866993322481382'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/04/2d-work.html' title='2D work'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/S9XZddu7J_I/AAAAAAAAAgI/a0zr2-2c9Ow/s72-c/Batman_by_Blvd__Nights.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-376489715853229800</id><published>2010-04-26T10:38:00.000-07:00</published><updated>2010-04-26T11:40:06.483-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Photography Work'/><title type='text'>Photography work</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S9XT_Kn0SfI/AAAAAAAAAew/LNzp5Sn2NIM/s1600/l_5dbe729b14f7106b47aa67f3da80204d.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 265px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S9XT_Kn0SfI/AAAAAAAAAew/LNzp5Sn2NIM/s400/l_5dbe729b14f7106b47aa67f3da80204d.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464506805020543474" /&gt;&lt;/a&gt;&lt;br /&gt;Here is some of my photography work I've done over the last 6 years.&lt;br /&gt;&lt;br /&gt;I find photography to be incredibly necessary when working in a medium like 3D. Photography helps out tremendously with constructing composition, lighting and silhouetting.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S9XT-mw95mI/AAAAAAAAAeo/wHkLA95uyPU/s1600/Amoeba_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S9XT-mw95mI/AAAAAAAAAeo/wHkLA95uyPU/s400/Amoeba_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464506795395245666" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XT-fFkhpI/AAAAAAAAAeg/V6M0cSZCesA/s1600/David__s_Sharp_Objects_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 266px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XT-fFkhpI/AAAAAAAAAeg/V6M0cSZCesA/s400/David__s_Sharp_Objects_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464506793334179474" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XT9hSHGCI/AAAAAAAAAeY/30n8pDjs_vo/s1600/Firepower_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XT9hSHGCI/AAAAAAAAAeY/30n8pDjs_vo/s400/Firepower_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464506776743778338" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XT9F8pbnI/AAAAAAAAAeQ/H2CgQRW79RQ/s1600/Hollywood_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 266px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S9XT9F8pbnI/AAAAAAAAAeQ/H2CgQRW79RQ/s400/Hollywood_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5464506769405996658" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-376489715853229800?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/376489715853229800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/04/photography-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/376489715853229800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/376489715853229800'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/04/photography-work.html' title='Photography work'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/S9XT_Kn0SfI/AAAAAAAAAew/LNzp5Sn2NIM/s72-c/l_5dbe729b14f7106b47aa67f3da80204d.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-5278886562613246565</id><published>2010-04-23T20:27:00.001-07:00</published><updated>2010-04-23T20:28:39.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gritty Facade'/><title type='text'>Gritty Facade: Base Mesh 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9JlPCm9TAI/AAAAAAAAAeE/04biTdlGKnk/s1600/test2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9JlPCm9TAI/AAAAAAAAAeE/04biTdlGKnk/s400/test2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5463540607026547714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Played around with a bunch of different props and ideas, but I think I'm gonna be settling with this. I'll add some weeds and dead grass around the building later on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-5278886562613246565?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/5278886562613246565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/04/gritty-facade-base-mesh-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5278886562613246565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5278886562613246565'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/04/gritty-facade-base-mesh-2.html' title='Gritty Facade: Base Mesh 2'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/S9JlPCm9TAI/AAAAAAAAAeE/04biTdlGKnk/s72-c/test2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-4503785563471316542</id><published>2010-04-20T21:57:00.000-07:00</published><updated>2010-04-21T17:18:20.291-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gritty Facade'/><title type='text'>Gritty Facade: Base Mesh</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S8-Vx2_1rTI/AAAAAAAAAd0/K-Aw7PvyAVY/s1600/test+jpg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S8-Vx2_1rTI/AAAAAAAAAd0/K-Aw7PvyAVY/s400/test+jpg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5462749556833103154" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's what I have so far for my base mesh of the building. Still need to add a lot more individual assets to the scene.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-4503785563471316542?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/4503785563471316542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/04/gritty-facade-base-mesh.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4503785563471316542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4503785563471316542'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/04/gritty-facade-base-mesh.html' title='Gritty Facade: Base Mesh'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/S8-Vx2_1rTI/AAAAAAAAAd0/K-Aw7PvyAVY/s72-c/test+jpg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-7989850951226932523</id><published>2010-04-15T19:54:00.000-07:00</published><updated>2010-04-15T20:10:17.140-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gritty Facade'/><title type='text'>Gritty Facade: Concept</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S8fVDR98P_I/AAAAAAAAAdk/jRlkKW-cmbI/s1600/concept.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 266px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S8fVDR98P_I/AAAAAAAAAdk/jRlkKW-cmbI/s400/concept.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5460567325549543410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hey there! Finally, gonna get back on board with actual modeling and texturing! So with that said, I'm gonna be working, not on a full scene, but a gritty urban building front facade. Here's just a quick sketch of the basic idea. I plan on adding trash, graffiti, and a bunch of other things along the way to the final model! I'll post the base mesh pretty soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-7989850951226932523?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/7989850951226932523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/04/gritty-facade-concept.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7989850951226932523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7989850951226932523'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/04/gritty-facade-concept.html' title='Gritty Facade: Concept'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/S8fVDR98P_I/AAAAAAAAAdk/jRlkKW-cmbI/s72-c/concept.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-2350580593795293615</id><published>2010-04-08T11:13:00.000-07:00</published><updated>2010-05-12T10:43:52.539-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Irrational Games Level Builder Test'/><title type='text'>Irrational Level Builder Test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S74fIzTuD6I/AAAAAAAAAck/6vvBtUaUMjc/s1600/-1-1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 196px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S74fIzTuD6I/AAAAAAAAAck/6vvBtUaUMjc/s400/-1-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5457834034491953058" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I recently had the great opportunity to work on a test for a level builder/artist position for Irrational Games (yay!)&lt;br /&gt;&lt;br /&gt;The premise was to create a 2 year old abandoned city, focusing on a city block, that included vertical and open gameplay as well as being able to tell a story in that environment. &lt;br /&gt;&lt;br /&gt;The idea I came up with was, playing the UDK default robot character, you'd explore an evacuated city that had been taken over by a parasitic plant that sent out mind controlling spores and had those affected by it start sending people for the plant to feed on.&lt;br /&gt;&lt;br /&gt;I spent about a period of 5 weeks working on this. During the 5 weeks I was asked to do some revisions as well on the opening interior. I used UDK with assets from Gears of War 1 to build the scene. I made a few small custom assets and materials as well, one being a window with real time reflections.&lt;br /&gt;&lt;br /&gt;Here are some screenshots and the walkthrough video of the final version.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S74fJzgoHlI/AAAAAAAAAc8/jRUW2of-fXQ/s1600/3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 196px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S74fJzgoHlI/AAAAAAAAAc8/jRUW2of-fXQ/s400/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5457834051725958738" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S-rowCpdrFI/AAAAAAAAAig/VHYLGnuK2SM/s1600/-1-3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 196px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S-rowCpdrFI/AAAAAAAAAig/VHYLGnuK2SM/s400/-1-3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5470440609437035602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S74fJkVbI0I/AAAAAAAAAc0/Kzn0yKg0hM8/s1600/4.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 196px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S74fJkVbI0I/AAAAAAAAAc0/Kzn0yKg0hM8/s400/4.jpg" alt="" id="BLOGGER_PHOTO_ID_5457834047652438850" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S-rnnQdvsFI/AAAAAAAAAiQ/0czlLPU2IC4/s1600/-1-7.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 196px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S-rnnQdvsFI/AAAAAAAAAiQ/0czlLPU2IC4/s400/-1-7.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5470439359015530578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9sh11VxbXI/AAAAAAAAAgY/6gC07zpPBBE/s1600/9.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 196px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S9sh11VxbXI/AAAAAAAAAgY/6gC07zpPBBE/s400/9.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5465999781479411058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S74fJPx7sTI/AAAAAAAAAcs/vP4_fo28Y8c/s1600/1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 196px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S74fJPx7sTI/AAAAAAAAAcs/vP4_fo28Y8c/s400/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5457834042134868274" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S-rn8YfGOxI/AAAAAAAAAiY/vQ5iPYefy9o/s1600/-1-9.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 196px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S-rn8YfGOxI/AAAAAAAAAiY/vQ5iPYefy9o/s400/-1-9.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5470439721945938706" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S74fKUT_DWI/AAAAAAAAAdE/SvNsfpdjrgU/s1600/7.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 196px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S74fKUT_DWI/AAAAAAAAAdE/SvNsfpdjrgU/s400/7.jpg" alt="" id="BLOGGER_PHOTO_ID_5457834060531305826" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S74f5lPUj1I/AAAAAAAAAdU/sm7yXPKiD_E/s1600/2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 196px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S74f5lPUj1I/AAAAAAAAAdU/sm7yXPKiD_E/s400/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5457834872528998226" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S74f5TilaOI/AAAAAAAAAdM/PgkxH1jb5LQ/s1600/-1-4.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 196px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S74f5TilaOI/AAAAAAAAAdM/PgkxH1jb5LQ/s400/-1-4.jpg" alt="" id="BLOGGER_PHOTO_ID_5457834867777956066" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Better quality video here: &lt;a href="http://www.youtube.com/watch?v=RLuz0zjVGuE"&gt;Link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-a3695c56539d2101" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v11.nonxt7.googlevideo.com/videoplayback?id%3Da3695c56539d2101%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330416034%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2B692C4D549D871814A030EE309AF28B69F3FAA6.53BF7C583E15391193F51ADBC6C1CBE5E1FF7653%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Da3695c56539d2101%26offsetms%3D5000%26itag%3Dw160%26sigh%3DgSZI1RW8ZH7tYHkcW0KSbA50MXE&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v11.nonxt7.googlevideo.com/videoplayback?id%3Da3695c56539d2101%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330416034%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2B692C4D549D871814A030EE309AF28B69F3FAA6.53BF7C583E15391193F51ADBC6C1CBE5E1FF7653%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Da3695c56539d2101%26offsetms%3D5000%26itag%3Dw160%26sigh%3DgSZI1RW8ZH7tYHkcW0KSbA50MXE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-2350580593795293615?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/2350580593795293615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/04/irrational-level-builder-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2350580593795293615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2350580593795293615'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/04/irrational-level-builder-test.html' title='Irrational Level Builder Test'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/S74fIzTuD6I/AAAAAAAAAck/6vvBtUaUMjc/s72-c/-1-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-5565561154495154622</id><published>2010-03-15T14:18:00.000-07:00</published><updated>2010-03-15T15:13:59.352-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>Winners in the Make Something Unreal Contest</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blogcdn.com/news.bigdownload.com/media/2008/09/makesomethingunrealsept16.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 396px;" src="http://www.blogcdn.com/news.bigdownload.com/media/2008/09/makesomethingunrealsept16.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sorry I haven't updated in awhile! I've been busy finishing school this month, going to GDC, and working on a level builder/artist test for Irrational Games. I'll be posting some videos and screenshots of it in a while.&lt;br /&gt;&lt;br /&gt;But I just wanted to post about Deadman's Tales being a winner in the Make Something Unreal Contest. Along with the other Game Wizards' games Boiler Plate, Milligun, and Killing Time, Deadman's Tales won second place in the Educational Category, and was the only school in North America to place in the top 5 prize winners. Congrats to everyone at Ai-LA!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-5565561154495154622?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/5565561154495154622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/03/winners-in-make-something-unreal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5565561154495154622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5565561154495154622'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/03/winners-in-make-something-unreal.html' title='Winners in the Make Something Unreal Contest'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-7265439199718059369</id><published>2010-01-13T11:22:00.001-08:00</published><updated>2010-01-14T15:38:55.771-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: Final</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/S04dp9CYfMI/AAAAAAAAAY4/5Cu8Ju_ujIw/s1600-h/finished1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 194px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/S04dp9CYfMI/AAAAAAAAAY4/5Cu8Ju_ujIw/s400/finished1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426307207624424642" /&gt;&lt;/a&gt;&lt;br /&gt;It's finally done! Added all of the foliage, waterfalls, the flags for the tower and did a final pass on lighting as well. Everything in the scene is a 100% custom made. Rendered inside of UDK the final scene, minus the UDK terrain, has a total tri count of 129,578, and an instanced tri count of 37,256. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S04g2xPu2TI/AAAAAAAAAZA/mm1-oip1Xds/s1600-h/finished5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 194px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S04g2xPu2TI/AAAAAAAAAZA/mm1-oip1Xds/s400/finished5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426310726332373298" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S04hB6oKmPI/AAAAAAAAAZI/6YF7UIXkWcM/s1600-h/finished6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 194px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S04hB6oKmPI/AAAAAAAAAZI/6YF7UIXkWcM/s400/finished6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426310917829335282" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Inspiration:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S04jBrPwDlI/AAAAAAAAAZo/yRsSsW2oZPw/s1600-h/arielsadventure-conceptart.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 257px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S04jBrPwDlI/AAAAAAAAAZo/yRsSsW2oZPw/s400/arielsadventure-conceptart.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426313112723656274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lighting&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/S0-q9e2U6GI/AAAAAAAAAZw/_S-xGHRGvx4/s1600-h/finished2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 196px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/S0-q9e2U6GI/AAAAAAAAAZw/_S-xGHRGvx4/s400/finished2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426744049234405474" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wireframe&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S04haNKpEbI/AAAAAAAAAZY/GGc2Lin18Lc/s1600-h/finished4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 194px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S04haNKpEbI/AAAAAAAAAZY/GGc2Lin18Lc/s400/finished4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426311335122637234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Unlit&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S04hp5u5rQI/AAAAAAAAAZg/ekb-W_OHU_Y/s1600-h/finished3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 194px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S04hp5u5rQI/AAAAAAAAAZg/ekb-W_OHU_Y/s400/finished3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5426311604783918338" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-7265439199718059369?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/7265439199718059369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/01/seaside-castle-final.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7265439199718059369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7265439199718059369'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/01/seaside-castle-final.html' title='Seaside Castle: Final'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/S04dp9CYfMI/AAAAAAAAAY4/5Cu8Ju_ujIw/s72-c/finished1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6823194722210245350</id><published>2010-01-10T19:24:00.001-08:00</published><updated>2010-01-10T19:39:03.904-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside WIP: Almost there!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/S0qaIafXELI/AAAAAAAAAYo/baCIjTF1p0M/s1600-h/lighting+test+8.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 195px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/S0qaIafXELI/AAAAAAAAAYo/baCIjTF1p0M/s400/lighting+test+8.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5425318170461671602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Almost at the home stretch now with this piece! All the major pieces are done! Just need to add small detail assets like plants, waterfalls, flags and a few other odd bit things! I finished up on this bridge piece earlier in the day. &lt;br /&gt;&lt;br /&gt;Rendered in UDK&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/S0qbJRpcO8I/AAAAAAAAAYw/JXH1CUWd0H0/s1600-h/bridge_UT3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 229px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/S0qbJRpcO8I/AAAAAAAAAYw/JXH1CUWd0H0/s400/bridge_UT3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5425319284779531202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The big towers were finally integrated into the scene. As you can also see, I've added custom sand and water as well. I definitely wanted to give the water it's own feel to assist with the look of a sunset.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6823194722210245350?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6823194722210245350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2010/01/seaside-wip-almost-there.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6823194722210245350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6823194722210245350'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2010/01/seaside-wip-almost-there.html' title='Seaside WIP: Almost there!'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_qKNe6EaSlYk/S0qaIafXELI/AAAAAAAAAYo/baCIjTF1p0M/s72-c/lighting+test+8.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-8017577180030861063</id><published>2009-12-29T20:27:00.000-08:00</published><updated>2009-12-29T20:36:59.363-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: WIP 6</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SzrW86-swwI/AAAAAAAAAYA/h2rkBL_ph_w/s1600-h/lighting+test+7.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 193px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SzrW86-swwI/AAAAAAAAAYA/h2rkBL_ph_w/s400/lighting+test+7.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5420881443606545154" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So I finally finished the tiling texture on the walkway. I hand painted this 512x512 using photo references. The base texture, AO and normals were handmade. I also added a roof piece in the back. &lt;br /&gt;&lt;br /&gt;Tiling Texture:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SzrY3nQtquI/AAAAAAAAAYY/Fjdk_rDrBtI/s1600-h/Walkway_diffuse.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SzrY3nQtquI/AAAAAAAAAYY/Fjdk_rDrBtI/s400/Walkway_diffuse.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5420883551437302498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/SzrY3P1SMZI/AAAAAAAAAYQ/ietlE8Uhjbk/s1600-h/Walkway_normals.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/SzrY3P1SMZI/AAAAAAAAAYQ/ietlE8Uhjbk/s400/Walkway_normals.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5420883545148240274" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-8017577180030861063?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/8017577180030861063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8017577180030861063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8017577180030861063'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-6.html' title='Seaside Castle: WIP 6'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/SzrW86-swwI/AAAAAAAAAYA/h2rkBL_ph_w/s72-c/lighting+test+7.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-227504488040323632</id><published>2009-12-26T22:53:00.000-08:00</published><updated>2009-12-27T10:41:37.720-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: WIP 5</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/SzcEmsY6YzI/AAAAAAAAAX4/mQTJ3Wewj6Q/s1600-h/lighting+test+6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 193px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/SzcEmsY6YzI/AAAAAAAAAX4/mQTJ3Wewj6Q/s400/lighting+test+6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5419805739360871218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's another updated version with some actual pieces of the castle now! The skydome is temporary. I just wanted something to help out with the color instead of just having a black background. I'll make a more finalized one later on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-227504488040323632?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/227504488040323632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/227504488040323632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/227504488040323632'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-5.html' title='Seaside Castle: WIP 5'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/SzcEmsY6YzI/AAAAAAAAAX4/mQTJ3Wewj6Q/s72-c/lighting+test+6.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-4343989028059892772</id><published>2009-12-24T13:06:00.000-08:00</published><updated>2009-12-24T13:10:04.103-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: WIP 4</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/SzPYF5fxPlI/AAAAAAAAAXw/Zv-ygLd6Mt8/s1600-h/lighting+test+5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 194px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/SzPYF5fxPlI/AAAAAAAAAXw/Zv-ygLd6Mt8/s400/lighting+test+5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5418912372501855826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sorry I haven't updated on this scene in awhile, I've been busy with finals, other side projects and enjoying my first week off of Christmas break. But I'm back to work on it and made rigid rock modular piece. I also made a second version of the grassy hills that is more flat to give it more variety.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-4343989028059892772?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/4343989028059892772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4343989028059892772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4343989028059892772'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-4.html' title='Seaside Castle: WIP 4'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/SzPYF5fxPlI/AAAAAAAAAXw/Zv-ygLd6Mt8/s72-c/lighting+test+5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-7391841296224227411</id><published>2009-12-22T11:23:00.001-08:00</published><updated>2010-03-15T15:11:57.094-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='Deadman&apos;s Tales'/><title type='text'>Deadman's Tales is a finalist for Best Art in a Game Mod for Epic's Make Something Unreal Contest!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SzEeI-m9wpI/AAAAAAAAAXo/ccb7wm2I4vU/s1600-h/unreal.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SzEeI-m9wpI/AAAAAAAAAXo/ccb7wm2I4vU/s400/unreal.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5418144966297633426" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://forums.epicgames.com/showthread.php?t=712933"&gt;Make Something Unreal Phase 4 Best Art in a Game Mod Finalists&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Today the finalists were announced for the MSU Competition's Best Art category and Deadman's Tales is in it! The team and I are extremely excited about our chances to progress and are honored to be mentioned along side some other mods with fantastic and beautiful art!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-7391841296224227411?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/7391841296224227411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/deadmans-tales-is-finalist-for-best-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7391841296224227411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7391841296224227411'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/deadmans-tales-is-finalist-for-best-art.html' title='Deadman&apos;s Tales is a finalist for Best Art in a Game Mod for Epic&apos;s Make Something Unreal Contest!'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/SzEeI-m9wpI/AAAAAAAAAXo/ccb7wm2I4vU/s72-c/unreal.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-2918800424393099229</id><published>2009-12-10T11:26:00.001-08:00</published><updated>2009-12-10T12:15:27.352-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: WIP 3: Lighting test 3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/SyFW2kkAWeI/AAAAAAAAAXg/8IDDv7mXQew/s1600-h/lighting+test+4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 217px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/SyFW2kkAWeI/AAAAAAAAAXg/8IDDv7mXQew/s400/lighting+test+4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5413703722603665890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/SyFSJj14IeI/AAAAAAAAAXY/nzF6Hx3aD60/s1600-h/lighting+test+3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 217px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/SyFSJj14IeI/AAAAAAAAAXY/nzF6Hx3aD60/s400/lighting+test+3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5413698551269564898" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Playing around with the placement of the cliffs, added a new pillar/walkway, and of course the lighting as well! I'm still not happy with the grass, but that's for another time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-2918800424393099229?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/2918800424393099229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-3-lighting-test-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2918800424393099229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2918800424393099229'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-3-lighting-test-3.html' title='Seaside Castle: WIP 3: Lighting test 3'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/SyFW2kkAWeI/AAAAAAAAAXg/8IDDv7mXQew/s72-c/lighting+test+4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-7668338126347443339</id><published>2009-12-05T14:26:00.001-08:00</published><updated>2009-12-05T14:31:21.369-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: WIP 3: Lighting test 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/SxreJmp8PwI/AAAAAAAAAXE/u3YoabAAIFE/s1600-h/lighting+test+2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 194px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/SxreJmp8PwI/AAAAAAAAAXE/u3YoabAAIFE/s400/lighting+test+2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5411882158815723266" /&gt;&lt;/a&gt;&lt;br /&gt;Got the diffuse and spec on the cliff!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-7668338126347443339?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/7668338126347443339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-3-lighting-test-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7668338126347443339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/7668338126347443339'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-3-lighting-test-2.html' title='Seaside Castle: WIP 3: Lighting test 2'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/SxreJmp8PwI/AAAAAAAAAXE/u3YoabAAIFE/s72-c/lighting+test+2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6363105419313866151</id><published>2009-12-05T02:17:00.001-08:00</published><updated>2009-12-05T02:21:09.755-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: WIP 3: Lighting test 1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sxo0Ea7cBUI/AAAAAAAAAW8/hL5TtufunyA/s1600-h/lighting+test+1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 193px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sxo0Ea7cBUI/AAAAAAAAAW8/hL5TtufunyA/s400/lighting+test+1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5411695152791815490" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I wanted to take a look at the normals of the lowpoly cliff and play around with the new UDK's lighting!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6363105419313866151?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6363105419313866151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-3-lighting-test-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6363105419313866151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6363105419313866151'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-3-lighting-test-1.html' title='Seaside Castle: WIP 3: Lighting test 1'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/Sxo0Ea7cBUI/AAAAAAAAAW8/hL5TtufunyA/s72-c/lighting+test+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6468884944716920927</id><published>2009-12-04T16:25:00.000-08:00</published><updated>2009-12-04T23:27:27.048-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: WIP 2 Cliff Zbrush model</title><content type='html'>Continuing to work on this scene. I made a tileable cliff that will be placed around the scene that will hold up the castle and also be the base in the sand. I played around with the new Zbrush 3.5r3 brushes and found the polish brushes to be extremely useful when trying to create fine rock curves. I left the top of the hill untouched and will rework it when the low poly is made.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SxmpI2eB2MI/AAAAAAAAAWs/owNpixLNGh0/s1600-h/cliff_1_zbrush.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 183px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SxmpI2eB2MI/AAAAAAAAAWs/owNpixLNGh0/s400/cliff_1_zbrush.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5411542396787873986" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6468884944716920927?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6468884944716920927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-2-cliff-zbrush-model.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6468884944716920927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6468884944716920927'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-2-cliff-zbrush-model.html' title='Seaside Castle: WIP 2 Cliff Zbrush model'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/SxmpI2eB2MI/AAAAAAAAAWs/owNpixLNGh0/s72-c/cliff_1_zbrush.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-785717031578384157</id><published>2009-12-03T14:30:00.001-08:00</published><updated>2009-12-04T23:27:11.628-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seaside castle'/><title type='text'>Seaside Castle: WIP 1 Tower</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sxg-TKSfTtI/AAAAAAAAAWk/HSbGpVMCQGQ/s1600-h/tower1_screenshot.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 195px; height: 400px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sxg-TKSfTtI/AAAAAAAAAWk/HSbGpVMCQGQ/s400/tower1_screenshot.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5411143451185991378" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've begun work on a new scene. A seaside castle of sorts. This piece here is going to be in the background. I wanted to try and get the textures down for the roofing and concrete of the castle, so it all fits together of course. I'll be posting more in a bit!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-785717031578384157?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/785717031578384157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-1-tower.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/785717031578384157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/785717031578384157'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/12/seaside-castle-wip-1-tower.html' title='Seaside Castle: WIP 1 Tower'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/Sxg-TKSfTtI/AAAAAAAAAWk/HSbGpVMCQGQ/s72-c/tower1_screenshot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-4425871449199284530</id><published>2009-11-13T13:16:00.001-08:00</published><updated>2009-11-20T10:46:07.928-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unearthly Challenge'/><title type='text'>Unearthly Challenge: Broken Wall</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/Sv3NuAQUXiI/AAAAAAAAAWM/X5-zzOcs_Ms/s1600-h/wall.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 390px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/Sv3NuAQUXiI/AAAAAAAAAWM/X5-zzOcs_Ms/s400/wall.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403701318140583458" /&gt;&lt;/a&gt;&lt;br /&gt;Currently, working on an Unearthly Challenge piece with a few friends. The first asset I worked on was this foreground broken wall piece. Inspired by Uncharted 2 art, I tried to focus on the really old, broken and poorly constructed feel of the asset. Originally made in Zbrush, with a low poly built on top after and Unwrapped using 3ds Max. The finish version shown here was imported and lit using UDK.&lt;br /&gt;&lt;br /&gt;Inspiration&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sv3Nt6HzSWI/AAAAAAAAAWE/ILDVOshfIkQ/s1600-h/500.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 302px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sv3Nt6HzSWI/AAAAAAAAAWE/ILDVOshfIkQ/s400/500.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403701316494248290" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Zbrush model&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/Sv3Ntj6hKnI/AAAAAAAAAV8/ZLwQ8ruTV2w/s1600-h/wall_HP.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/Sv3Ntj6hKnI/AAAAAAAAAV8/ZLwQ8ruTV2w/s400/wall_HP.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403701310532954738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;UDK Render&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sv3NtNZyaUI/AAAAAAAAAV0/hASjn70hH-0/s1600-h/wall_UDK.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 387px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sv3NtNZyaUI/AAAAAAAAAV0/hASjn70hH-0/s400/wall_UDK.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403701304490092866" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-4425871449199284530?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/4425871449199284530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/11/unearthly-challenge.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4425871449199284530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/4425871449199284530'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/11/unearthly-challenge.html' title='Unearthly Challenge: Broken Wall'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/Sv3NuAQUXiI/AAAAAAAAAWM/X5-zzOcs_Ms/s72-c/wall.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-8601339754831595897</id><published>2009-11-13T12:55:00.000-08:00</published><updated>2009-11-20T10:44:43.701-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stand alone pieces'/><title type='text'>Old Southern Tree</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sv3KB5mvIMI/AAAAAAAAAVk/xoJMNf_q5F8/s1600-h/tree_front.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 396px; height: 400px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/Sv3KB5mvIMI/AAAAAAAAAVk/xoJMNf_q5F8/s400/tree_front.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403697261906436290" /&gt;&lt;/a&gt;&lt;br /&gt;Working again with Zbrush 3.5's new ZSpheres, I wanted to see how well I could make an organic asset, such as a tree! The final low poly version was imported into UDK, with diffuse, normal and specular maps. Used a custom Unreal material to add more bump and specular to the detailed bark.&lt;br /&gt;&lt;br /&gt;UDK Render&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/Sv3IwnvH2RI/AAAAAAAAAVU/vYzK2nUGEA4/s1600-h/tree+unlit.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 239px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/Sv3IwnvH2RI/AAAAAAAAAVU/vYzK2nUGEA4/s400/tree+unlit.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403695865540368658" /&gt;&lt;/a&gt;&lt;br /&gt;Zbrush model&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/Sv3Kj0j9geI/AAAAAAAAAVs/MCI8N45XNG4/s1600-h/trees.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/Sv3Kj0j9geI/AAAAAAAAAVs/MCI8N45XNG4/s400/trees.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403697844668170722" /&gt;&lt;/a&gt;&lt;br /&gt;Lit in UDK&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/Sv3Iv8I4ImI/AAAAAAAAAVE/lVGIi47Rz8Q/s1600-h/tree+lit.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 224px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/Sv3Iv8I4ImI/AAAAAAAAAVE/lVGIi47Rz8Q/s400/tree+lit.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403695853837230690" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-8601339754831595897?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/8601339754831595897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/11/old-southern-tree.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8601339754831595897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8601339754831595897'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/11/old-southern-tree.html' title='Old Southern Tree'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/Sv3KB5mvIMI/AAAAAAAAAVk/xoJMNf_q5F8/s72-c/tree_front.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-8586762760507782819</id><published>2009-11-12T11:43:00.000-08:00</published><updated>2009-11-20T10:44:05.652-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zbrush'/><title type='text'>Zbrush: Sea Monster</title><content type='html'>Very shortly after the release of ZBrush 3.5, I started experimenting with ZSpheres 2 and it’s sculpting. One of the first full realized models I created was this monster. I painted the textures entirely in ZBrush as well. Not intended to be in-game model.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxmPIolAnI/AAAAAAAAAU8/Pi3g7kP40Bk/s1600-h/monster_color.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 315px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxmPIolAnI/AAAAAAAAAU8/Pi3g7kP40Bk/s400/monster_color.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403306063139504754" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/SvxmO3roTrI/AAAAAAAAAU0/0a77KzqhPmE/s1600-h/monster_color1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 308px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/SvxmO3roTrI/AAAAAAAAAU0/0a77KzqhPmE/s400/monster_color1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403306058588901042" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/SvxmOgciBcI/AAAAAAAAAUs/88JzbwaeAGI/s1600-h/monster_side.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 268px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/SvxmOgciBcI/AAAAAAAAAUs/88JzbwaeAGI/s400/monster_side.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403306052351559106" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxmOTTk3XI/AAAAAAAAAUk/vFDYzm4vL30/s1600-h/monster_front.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 328px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxmOTTk3XI/AAAAAAAAAUk/vFDYzm4vL30/s400/monster_front.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403306048824335730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/SvxmOGiwJqI/AAAAAAAAAUc/E22mthlkhdo/s1600-h/monster_back.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 328px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/SvxmOGiwJqI/AAAAAAAAAUc/E22mthlkhdo/s400/monster_back.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403306045398328994" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-8586762760507782819?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/8586762760507782819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/11/zbrush-sea-monster.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8586762760507782819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/8586762760507782819'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/11/zbrush-sea-monster.html' title='Zbrush: Sea Monster'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxmPIolAnI/AAAAAAAAAU8/Pi3g7kP40Bk/s72-c/monster_color.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-3418473042196556565</id><published>2009-11-12T11:15:00.000-08:00</published><updated>2009-11-20T10:45:33.009-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stand alone pieces'/><title type='text'>B-17 Bomber Engine</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/Svxi86Fk4dI/AAAAAAAAAUM/1549_h8ZCmI/s1600-h/presentation.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/Svxi86Fk4dI/AAAAAAAAAUM/1549_h8ZCmI/s400/presentation.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403302451462070738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Zbrush&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxkTq0YFEI/AAAAAAAAAUU/8WJ0bQX8s0g/s1600-h/bomber_zbrush.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 377px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxkTq0YFEI/AAAAAAAAAUU/8WJ0bQX8s0g/s400/bomber_zbrush.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403303942012015682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Low Poly&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/Svxi8WhQ6bI/AAAAAAAAAUE/c-vAR5Lb46g/s1600-h/engine+mesh.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/Svxi8WhQ6bI/AAAAAAAAAUE/c-vAR5Lb46g/s400/engine+mesh.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403302441914526130" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-3418473042196556565?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/3418473042196556565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/11/b-17-bomber-engine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3418473042196556565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3418473042196556565'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/11/b-17-bomber-engine.html' title='B-17 Bomber Engine'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/Svxi86Fk4dI/AAAAAAAAAUM/1549_h8ZCmI/s72-c/presentation.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6794385752121911625</id><published>2009-11-12T10:50:00.000-08:00</published><updated>2009-11-20T10:45:09.367-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stand alone pieces'/><title type='text'>Ancient Mud Wall</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/Svxbw-3BmkI/AAAAAAAAAT8/sIsgpJl9qOU/s1600-h/presentation.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/Svxbw-3BmkI/AAAAAAAAAT8/sIsgpJl9qOU/s400/presentation.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403294550003391042" /&gt;&lt;/a&gt;&lt;br /&gt;A small group of friends and I got together for a day to whip out an Unreal 3 map. I was assigned to make an asset. This piece took about 4-5 hours to finish and imported into Unreal with a custom material.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6794385752121911625?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6794385752121911625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/11/ancient-mud-wall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6794385752121911625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6794385752121911625'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/11/ancient-mud-wall.html' title='Ancient Mud Wall'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/Svxbw-3BmkI/AAAAAAAAAT8/sIsgpJl9qOU/s72-c/presentation.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-3139920267946429992</id><published>2009-11-12T10:14:00.000-08:00</published><updated>2009-11-20T10:41:41.799-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Theater'/><title type='text'>Theater Entrance</title><content type='html'>Some other pieces I made in a group project that went along with the theater ceiling decroation.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxREWb8VKI/AAAAAAAAAT0/Wz0Q3f6GecU/s1600-h/Booth_Pres.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxREWb8VKI/AAAAAAAAAT0/Wz0Q3f6GecU/s400/Booth_Pres.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403282788121859234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxRD8IzZZI/AAAAAAAAATs/Q4XsqyWt3hs/s1600-h/pillar.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxRD8IzZZI/AAAAAAAAATs/Q4XsqyWt3hs/s400/pillar.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403282781062260114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxRDuyISgI/AAAAAAAAATk/-FMH9DoJjew/s1600-h/wall.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxRDuyISgI/AAAAAAAAATk/-FMH9DoJjew/s400/wall.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403282777477499394" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-3139920267946429992?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/3139920267946429992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/11/theater-entrance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3139920267946429992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3139920267946429992'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/11/theater-entrance.html' title='Theater Entrance'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxREWb8VKI/AAAAAAAAAT0/Wz0Q3f6GecU/s72-c/Booth_Pres.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-5374726476834242212</id><published>2009-11-12T09:45:00.000-08:00</published><updated>2009-11-20T10:41:25.691-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Theater'/><title type='text'>Theater Ceiling Decoration</title><content type='html'>Inpired by a ceiling decoration found in the entrance of the Pantages Theater in Hollywood, CA. Since this piece would be used on a large scale with the player possibly getting close to it the whole piece had to be created out of smaller modular pieces.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxNevq3WWI/AAAAAAAAATc/xFS35B62KUQ/s1600-h/theather+ceiling.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxNevq3WWI/AAAAAAAAATc/xFS35B62KUQ/s400/theather+ceiling.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403278843525421410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxNeIOtmyI/AAAAAAAAATU/j7lCBWeibb8/s1600-h/spike.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxNeIOtmyI/AAAAAAAAATU/j7lCBWeibb8/s400/spike.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403278832938359586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxNdm7sjyI/AAAAAAAAATM/pTdPqPt5KvM/s1600-h/centerpiece_ring.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxNdm7sjyI/AAAAAAAAATM/pTdPqPt5KvM/s400/centerpiece_ring.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403278824000229154" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxNdQ70UGI/AAAAAAAAATE/x957b2NKllM/s1600-h/awning.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxNdQ70UGI/AAAAAAAAATE/x957b2NKllM/s400/awning.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403278818095157346" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-5374726476834242212?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/5374726476834242212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/11/theater-ceiling-decoration.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5374726476834242212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5374726476834242212'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/11/theater-ceiling-decoration.html' title='Theater Ceiling Decoration'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxNevq3WWI/AAAAAAAAATc/xFS35B62KUQ/s72-c/theather+ceiling.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-1632267756792744744</id><published>2009-11-12T09:36:00.000-08:00</published><updated>2009-11-20T10:44:58.628-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stand alone pieces'/><title type='text'>Team Tentacle: Tank</title><content type='html'>Originally indeeded for a scene, this tank had two separate modular parts that were crutial to the telling of the story in the scene.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxJCOf1cQI/AAAAAAAAAS8/omrVFSQN7vo/s1600-h/Tentacle+copy.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 236px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxJCOf1cQI/AAAAAAAAAS8/omrVFSQN7vo/s400/Tentacle+copy.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403273955537940738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxJBrBwPrI/AAAAAAAAAS0/n9ccdfHyw1g/s1600-h/side+render.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 373px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/SvxJBrBwPrI/AAAAAAAAAS0/n9ccdfHyw1g/s400/side+render.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403273946016530098" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxJBbe090I/AAAAAAAAASs/ush7T62Wqfk/s1600-h/front+render.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 373px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxJBbe090I/AAAAAAAAASs/ush7T62Wqfk/s400/front+render.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403273941843507010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Original concept by Patrick Loughman&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/SvxJBMj3hXI/AAAAAAAAASk/Q7YnacqkJwk/s1600-h/profiles.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 258px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/SvxJBMj3hXI/AAAAAAAAASk/Q7YnacqkJwk/s400/profiles.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5403273937838114162" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-1632267756792744744?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/1632267756792744744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/11/team-tentacle-tank.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1632267756792744744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1632267756792744744'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/11/team-tentacle-tank.html' title='Team Tentacle: Tank'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/SvxJCOf1cQI/AAAAAAAAAS8/omrVFSQN7vo/s72-c/Tentacle+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6767224473794128051</id><published>2009-10-19T18:35:00.000-07:00</published><updated>2009-11-20T10:40:11.055-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old Fashioned Root Beer'/><title type='text'>Old Fashioned Root Beer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0XpnmZnOI/AAAAAAAAASU/tJ_Vt6ErP8M/s1600-h/SS1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0XpnmZnOI/AAAAAAAAASU/tJ_Vt6ErP8M/s400/SS1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394493932431842530" /&gt;&lt;/a&gt;&lt;br /&gt;This scene is inspired by a Gears of War concept. A group of four that included Patrick Loughman, Ryan Dao, Carlos Beltran and myself worked on this piece for three weeks. I created decal and tilable textures as well as assets and the lighting. All the planks in the destroyed building are modular.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0XpyAdd3I/AAAAAAAAASc/LpDzhice6Os/s1600-h/root+beer+logo.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 331px; height: 331px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0XpyAdd3I/AAAAAAAAASc/LpDzhice6Os/s400/root+beer+logo.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394493935225501554" /&gt;&lt;/a&gt;&lt;br /&gt;Team logo made by me entirely in Illustrator.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0XpBeohaI/AAAAAAAAASM/HA5eWCo4ygE/s1600-h/Broken1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 263px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0XpBeohaI/AAAAAAAAASM/HA5eWCo4ygE/s400/Broken1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394493922198717858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/St0XojpcTxI/AAAAAAAAASE/eQun2L305nQ/s1600-h/floortest.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 226px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/St0XojpcTxI/AAAAAAAAASE/eQun2L305nQ/s400/floortest.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394493914190991122" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0XoVizq8I/AAAAAAAAAR8/K2GUK_2xXgo/s1600-h/Presentation_Building.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 263px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0XoVizq8I/AAAAAAAAAR8/K2GUK_2xXgo/s400/Presentation_Building.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394493910405065666" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6767224473794128051?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6767224473794128051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/old-fashioned-root-beer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6767224473794128051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6767224473794128051'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/old-fashioned-root-beer.html' title='Old Fashioned Root Beer'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/St0XpnmZnOI/AAAAAAAAASU/tJ_Vt6ErP8M/s72-c/SS1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-3179950507211621572</id><published>2009-10-19T18:06:00.000-07:00</published><updated>2009-11-20T10:39:41.639-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Phantasy'/><title type='text'>Phantasy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0PgbKKCFI/AAAAAAAAARE/ViPNOgFLaXk/s1600-h/Phantasy_Screenshot_1_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 204px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0PgbKKCFI/AAAAAAAAARE/ViPNOgFLaXk/s400/Phantasy_Screenshot_1_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394484978380310610" /&gt;&lt;/a&gt;&lt;br /&gt;This scene was inspired by a background layout from Disney’s The Black Cauldron. Everything in this scene is 100% custom, made by Patrick Loughman and myself. On top of making most of the key assets, I also did most of the Unreal materials, including the flickering emissive mushrooms. Alll assets were made in Max, Zbrush and rendered in Unreal 3.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vXzxoJ9hcf8&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vXzxoJ9hcf8&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0QlUvG4KI/AAAAAAAAARs/SYqXz_sv_qA/s1600-h/Phantasy_Screenshot_2_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 307px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0QlUvG4KI/AAAAAAAAARs/SYqXz_sv_qA/s400/Phantasy_Screenshot_2_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394486162067218594" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0Qk4qygoI/AAAAAAAAARk/7w_ef70wI1Q/s1600-h/Phantasy__Banner_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0Qk4qygoI/AAAAAAAAARk/7w_ef70wI1Q/s400/Phantasy__Banner_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394486154532913794" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0QkfwiM8I/AAAAAAAAARc/kV2_EuyqI_I/s1600-h/Phantasy__Banner_in_UT3_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0QkfwiM8I/AAAAAAAAARc/kV2_EuyqI_I/s400/Phantasy__Banner_in_UT3_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394486147846124482" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/St0Qj2HDrTI/AAAAAAAAARU/Txb4c7BZJE8/s1600-h/Phantasy__Ancient_Door_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 280px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/St0Qj2HDrTI/AAAAAAAAARU/Txb4c7BZJE8/s400/Phantasy__Ancient_Door_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394486136666303794" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0QjY3rvCI/AAAAAAAAARM/MxN9mKcg1ws/s1600-h/Phantasy__Pillar_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 280px; height: 400px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0QjY3rvCI/AAAAAAAAARM/MxN9mKcg1ws/s400/Phantasy__Pillar_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394486128817191970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0Q_pXD85I/AAAAAAAAAR0/GkhoHDuGRiY/s1600-h/Phantasy__Torch_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 354px; height: 400px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0Q_pXD85I/AAAAAAAAAR0/GkhoHDuGRiY/s400/Phantasy__Torch_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394486614280106898" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-3179950507211621572?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/3179950507211621572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/phantasy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3179950507211621572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/3179950507211621572'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/phantasy.html' title='Phantasy'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/St0PgbKKCFI/AAAAAAAAARE/ViPNOgFLaXk/s72-c/Phantasy_Screenshot_1_by_Blvd__Nights.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-5116756641450224973</id><published>2009-10-19T17:43:00.000-07:00</published><updated>2009-11-20T10:39:18.884-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Legion'/><title type='text'>Projects: Legion</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_qKNe6EaSlYk/St0H5nIAf-I/AAAAAAAAAP0/7XDaXQpNfcw/s1600-h/project_legion_19.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 180px;" src="http://2.bp.blogspot.com/_qKNe6EaSlYk/St0H5nIAf-I/AAAAAAAAAP0/7XDaXQpNfcw/s400/project_legion_19.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5394476614996230114" /&gt;&lt;/a&gt;&lt;br /&gt;Legion was a Unreal Tournament 3 steampunk art mod created by &lt;br /&gt;30 students in about 3 months in the Game Wizards’ production team at the Art Institute of California -Los Angeles. &lt;br /&gt;&lt;br /&gt;The project was able to have custom animations, characters, &lt;br /&gt;particles and all the assets in the level are student made. I worked as an environment artist, working in the end game room.&lt;br /&gt;&lt;br /&gt;At the end of the three month production schedule we had&lt;br /&gt;industry professionals and G4tv come and view our presentation.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://g4tv.com/videos/20994/Will-Work-For-Games-Student-Developers/"&gt;G4tv clip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0JLsaLRUI/AAAAAAAAAQM/XWdqp5JaWmg/s1600-h/LegionShot_05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0JLsaLRUI/AAAAAAAAAQM/XWdqp5JaWmg/s400/LegionShot_05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394478025163883842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0KBajOZnI/AAAAAAAAAQU/Ln0f8Mr4cCw/s1600-h/fountain.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 309px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0KBajOZnI/AAAAAAAAAQU/Ln0f8Mr4cCw/s400/fountain.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394478948082935410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0JKU8cQUI/AAAAAAAAAP8/Hu2fkY0Q1qs/s1600-h/rubble2+copy1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 309px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0JKU8cQUI/AAAAAAAAAP8/Hu2fkY0Q1qs/s400/rubble2+copy1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394478001685283138" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-5116756641450224973?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/5116756641450224973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/projects-legion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5116756641450224973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5116756641450224973'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/projects-legion.html' title='Projects: Legion'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_qKNe6EaSlYk/St0H5nIAf-I/AAAAAAAAAP0/7XDaXQpNfcw/s72-c/project_legion_19.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-6707054113113132659</id><published>2009-10-19T17:27:00.001-07:00</published><updated>2009-11-20T10:37:22.451-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Boiler Plate'/><title type='text'>Projects: Boiler Plate</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0EDpKFHmI/AAAAAAAAAPM/E6_8nVYJjOE/s1600-h/project_boilerrplate_19.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 180px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0EDpKFHmI/AAAAAAAAAPM/E6_8nVYJjOE/s400/project_boilerrplate_19.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5394472389293973090" /&gt;&lt;/a&gt;&lt;br /&gt;Boiler Plate is an Unreal Tournament 3 steampunk art mod created by &lt;br /&gt;40 students in the Game Wizards’ production team at the Art Institute of California -Los Angeles. &lt;br /&gt;&lt;br /&gt;During production, I was the main vehicle artist of the team. I had to work with a Phil Horowitz, our technical artist, to get the Stingray, our reskinned vehicle, into the engine and working. I also created a test vehicle that we used for animations, a hoverboard and a statue asset placed around the level.&lt;br /&gt;&lt;br /&gt;The Stingray got an honorable mention for Best Vehicle in the Make Something Unreal competition.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0FrZ2uNYI/AAAAAAAAAPU/h2pK2I6G2Ac/s1600-h/Stingray_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0FrZ2uNYI/AAAAAAAAAPU/h2pK2I6G2Ac/s400/Stingray_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394474171892643202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cqdhRR-wwHY&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cqdhRR-wwHY&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0HYbCus-I/AAAAAAAAAPs/JTwR4cm8k9I/s1600-h/Hoverboard+model.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0HYbCus-I/AAAAAAAAAPs/JTwR4cm8k9I/s400/Hoverboard+model.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394476044817183714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0HYEz3izI/AAAAAAAAAPk/-yaiCwpHWIQ/s1600-h/deco_statue+model.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0HYEz3izI/AAAAAAAAAPk/-yaiCwpHWIQ/s400/deco_statue+model.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394476038849268530" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0HXhJ9fYI/AAAAAAAAAPc/T6HHMZjHb7M/s1600-h/shot016.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 221px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0HXhJ9fYI/AAAAAAAAAPc/T6HHMZjHb7M/s400/shot016.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394476029278256514" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-6707054113113132659?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/6707054113113132659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/projects-boiler-plate.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6707054113113132659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/6707054113113132659'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/projects-boiler-plate.html' title='Projects: Boiler Plate'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/St0EDpKFHmI/AAAAAAAAAPM/E6_8nVYJjOE/s72-c/project_boilerrplate_19.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-5006932559529231717</id><published>2009-10-19T17:16:00.000-07:00</published><updated>2009-11-20T10:36:38.711-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deadman&apos;s Tales'/><title type='text'>Projects: Deadman's Tales Assets</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0CzKaAeoI/AAAAAAAAAPE/NOQGVPvRi8Q/s1600-h/fountain.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 260px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0CzKaAeoI/AAAAAAAAAPE/NOQGVPvRi8Q/s400/fountain.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394471006649744002" /&gt;&lt;/a&gt;&lt;br /&gt;The mermaid fountain I used to set the humorous tone I wanted for the game in pre-production. It was modeled inside of Max with a holy poly version made in ZBrush. The normal and ambient occlusion maps were projected using xnormal. The concept behind the fountain was that it was taken by the pirates in a raid at one time and while they obviously loved the female appearance of the mermaid, they thought it would be amusing to have the water sprout out of her nipples. So they sealed off her mouth, where the water originally came from and made holes in her nipples. I encouraged the art team to come up with details and backstory to assets when appropriate.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0Cyq5jR_I/AAAAAAAAAO8/0_I_XSVxTcw/s1600-h/dt_deco_crowsnest.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 260px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/St0Cyq5jR_I/AAAAAAAAAO8/0_I_XSVxTcw/s400/dt_deco_crowsnest.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394470998192113650" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-5006932559529231717?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/5006932559529231717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/projects-deadmans-tales-assets.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5006932559529231717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/5006932559529231717'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/projects-deadmans-tales-assets.html' title='Projects: Deadman&apos;s Tales Assets'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/St0CzKaAeoI/AAAAAAAAAPE/NOQGVPvRi8Q/s72-c/fountain.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-2758390290525874840</id><published>2009-10-19T17:09:00.000-07:00</published><updated>2009-11-20T10:36:22.214-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deadman&apos;s Tales'/><title type='text'>Projects: Deadman's Tales Pre-Production</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0BEPwUg-I/AAAAAAAAAOc/h9Kf0EYs4ds/s1600-h/Deadman__s_Tales_screenshot1_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 224px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/St0BEPwUg-I/AAAAAAAAAOc/h9Kf0EYs4ds/s400/Deadman__s_Tales_screenshot1_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394469101120029666" /&gt;&lt;/a&gt;&lt;br /&gt;During an 11 week pre-production schedule, my team had to prove that the game not only could work artistically, but that it could work technically. This required making two maps, one for art and one for tech. The first four weeks were spent creating a working domination game and cinematics. With only a team of two artists and myself, we were able to accomplish this with myself creating the entire level, making a few assets and the cinematic. The art map was made in under 4 weeks by a team of 4 artists with myself overseeing their work as well as all the level duties. This included importing/placement of assets into the engine and level, materials, lighting, and cinematics. The screenshots below are of the art level. This turned out to be a great learning process for when it came to actual production.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0BEQ1-4GI/AAAAAAAAAOk/LFwmm0f2k7c/s1600-h/Deadman__s_Tales_screenshot2_by_Blvd__Nights.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 224px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/St0BEQ1-4GI/AAAAAAAAAOk/LFwmm0f2k7c/s400/Deadman__s_Tales_screenshot2_by_Blvd__Nights.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394469101412212834" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-2758390290525874840?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/2758390290525874840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/projects-deadmans-tales-pre-production.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2758390290525874840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2758390290525874840'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/projects-deadmans-tales-pre-production.html' title='Projects: Deadman&apos;s Tales Pre-Production'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_qKNe6EaSlYk/St0BEPwUg-I/AAAAAAAAAOc/h9Kf0EYs4ds/s72-c/Deadman__s_Tales_screenshot1_by_Blvd__Nights.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-1673436749557912561</id><published>2009-10-19T16:35:00.000-07:00</published><updated>2009-11-20T10:36:08.983-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deadman&apos;s Tales'/><title type='text'>Projects: Deadman's Tales Level Design</title><content type='html'>Our main goal was to create a map that matched the cartoon and stylized feel of the art and characters. The gameplay and map needed to encourage fast-paced traveling and constant action. Vertical gameplay, including roof jumping and multiple building levels were also needed. The level team made a new map every week for the team to playtest through. At one point, there was a struggle trying to get the map size just right, so in about two hours I created a BSP blockout that would eventually be help create the final map. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stz9Y6T1WPI/AAAAAAAAAOM/BtPsI8zzTAE/s1600-h/Project-DeadMansTales_43.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 252px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stz9Y6T1WPI/AAAAAAAAAOM/BtPsI8zzTAE/s400/Project-DeadMansTales_43.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394465058094143730" /&gt;&lt;/a&gt;&lt;br /&gt;Another challenge that came up was a balance between art and design. At time durin the playtesting phase, the map would play great but wouldn’t lend itself to the art sense and direction we needed. Other times the level looked great but played horribly. Eventually we found a great medium between the two principles.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/Stz9ZS1w2CI/AAAAAAAAAOU/44OyYQh2mmM/s1600-h/Project-DeadMansTales_53.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 243px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/Stz9ZS1w2CI/AAAAAAAAAOU/44OyYQh2mmM/s400/Project-DeadMansTales_53.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394465064678905890" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-1673436749557912561?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/1673436749557912561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/retrospective-deadmans-tales-level.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1673436749557912561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1673436749557912561'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/retrospective-deadmans-tales-level.html' title='Projects: Deadman&apos;s Tales Level Design'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/Stz9Y6T1WPI/AAAAAAAAAOM/BtPsI8zzTAE/s72-c/Project-DeadMansTales_43.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-1013505156684783065</id><published>2009-10-19T16:04:00.000-07:00</published><updated>2009-11-20T10:35:47.186-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deadman&apos;s Tales'/><title type='text'>Projects: Deadman's Tales Lighting</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/StzzpH1E0ZI/AAAAAAAAANs/XmjCVib30IU/s1600-h/lightscreen2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/StzzpH1E0ZI/AAAAAAAAANs/XmjCVib30IU/s400/lightscreen2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394454341484859794" /&gt;&lt;/a&gt;&lt;br /&gt;The challenge of lighting this entire level became a trial and error process. My idea for the lighting scheme came from the sense immersion I felt from the night time lighting in Pirates of the Carribean attraction. In keeping with the stylized and cartoony feel of the art direction, I also knew that the lighting would need to be colorful and saturated as well. This proved to be a challenge to balance both of these contrasting ideas. I also felt that the starting areas for both teams needed to have distinctive lighting as well. The pirate side was lit with cooler, more&lt;br /&gt;sickly colors and the civilian side was lit with a variety of warmer colors.&lt;br /&gt;&lt;br /&gt;Technically, I knew I couldn’t use a lot of lights if the map was to play at a high framerate. Creating lightmaps,using a directional light as my base helped tremendously. During the production phase we had the lights set on their own separate streaming level so it would be easier to make changes to. When baking the final map, the lighting level was integrated into it with no performance issues what so ever.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stzzp41tUQI/AAAAAAAAAN0/E_8xbh8RxxE/s1600-h/lightscreen1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stzzp41tUQI/AAAAAAAAAN0/E_8xbh8RxxE/s400/lightscreen1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394454354640851202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stzzoz3FgLI/AAAAAAAAANk/NG7z-8idNW8/s1600-h/lightscreen3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stzzoz3FgLI/AAAAAAAAANk/NG7z-8idNW8/s400/lightscreen3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394454336124584114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/StzzodjP-1I/AAAAAAAAANc/Uig3IZejoF4/s1600-h/lightscreen4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/StzzodjP-1I/AAAAAAAAANc/Uig3IZejoF4/s400/lightscreen4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394454330135804754" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/Stzzn9I-fLI/AAAAAAAAANU/gjbAKq3K9Dc/s1600-h/lightscreen5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/Stzzn9I-fLI/AAAAAAAAANU/gjbAKq3K9Dc/s400/lightscreen5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394454321435671730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stz4ezl1zZI/AAAAAAAAAN8/ylXkJuqpsmI/s1600-h/Project-DeadMansTales_53.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 243px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stz4ezl1zZI/AAAAAAAAAN8/ylXkJuqpsmI/s400/Project-DeadMansTales_53.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394459661811699090" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-1013505156684783065?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/1013505156684783065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/retrospective-deadmans-tales-lighting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1013505156684783065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/1013505156684783065'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/retrospective-deadmans-tales-lighting.html' title='Projects: Deadman&apos;s Tales Lighting'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/StzzpH1E0ZI/AAAAAAAAANs/XmjCVib30IU/s72-c/lightscreen2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7254686518524468260.post-2830415850089360300</id><published>2009-10-19T15:12:00.000-07:00</published><updated>2009-12-03T09:08:05.715-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deadman&apos;s Tales'/><title type='text'>Projects: Deadman's Tales Overview</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stz5_cAzzvI/AAAAAAAAAOE/6w2KBDB2wGg/s1600-h/logo.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 384px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/Stz5_cAzzvI/AAAAAAAAAOE/6w2KBDB2wGg/s400/logo.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5394461321929674482" /&gt;&lt;/a&gt;&lt;br /&gt;Deadman’s Tales is an Unreal Tournament 3 mod created by a team of 40 students in the Game Wizards’ production team at the Art Institute of California -Los Angeles. &lt;br /&gt;&lt;br /&gt;Based on the Pirates of the Caribbean attraction concept art by Marc Davis, Deadman’s Tales is a team domination multiplayer map. A unique end game cinematic would play depending on which team wins the match.&lt;br /&gt;&lt;br /&gt;I came up with the initial concept, pitched it and over a nine month pre-production and production schedule, worked as both the Project Lead as well as Art Director. I oversaw both the creation of assets, from concept to finished as well as level and game design. Managing duties included tracking the progress of tasks and milestones using the scrumm process, organizing art asset packages, and supervising lead artists and designers. &lt;br /&gt;&lt;br /&gt;Other production duties included lighting the entire map, creating all the matinees for the end game cinematics, creating blockouts and gameflow of the map using BSP or placement of art assets, importing assets into engine and applying/creating Unreal materials to those assets&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.fileplanet.com/204611/200000/fileinfo/Unreal-Tournament-3---Deadman%27s-Tales?r=5"&gt;Download the Game!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=y5QqfLIP2AE"&gt;Watch the Trailer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://game-wizards.com/about_game.php?gameid=32"&gt;Website&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qKNe6EaSlYk/StzlmhYuwiI/AAAAAAAAANM/Mi3NhAhnXZE/s1600-h/ScreenShot00024.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 239px;" src="http://3.bp.blogspot.com/_qKNe6EaSlYk/StzlmhYuwiI/AAAAAAAAANM/Mi3NhAhnXZE/s400/ScreenShot00024.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5394438903642898978" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/StzlmA7ZZII/AAAAAAAAANE/yOEK2Iweowk/s1600-h/ScreenShot00000.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 239px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/StzlmA7ZZII/AAAAAAAAANE/yOEK2Iweowk/s400/ScreenShot00000.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5394438894929929346" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/StzllWqM5VI/AAAAAAAAAM8/FnM00LCK_Wo/s1600-h/ScreenShot00002.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 239px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/StzllWqM5VI/AAAAAAAAAM8/FnM00LCK_Wo/s400/ScreenShot00002.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5394438883583518034" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/Stzi2TBhFgI/AAAAAAAAAMk/ZE5eUTq-9A0/s1600-h/screen01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/Stzi2TBhFgI/AAAAAAAAAMk/ZE5eUTq-9A0/s400/screen01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394435876130461186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/Stzi1wfzVEI/AAAAAAAAAMc/h5dkkG3jihw/s1600-h/screen09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/Stzi1wfzVEI/AAAAAAAAAMc/h5dkkG3jihw/s400/screen09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394435866862244930" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/Stzi1vxY_DI/AAAAAAAAAMU/AvSRlyo1Yoo/s1600-h/ScreenShot00017.bmp"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 239px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/Stzi1vxY_DI/AAAAAAAAAMU/AvSRlyo1Yoo/s400/ScreenShot00017.bmp" border="0" alt=""id="BLOGGER_PHOTO_ID_5394435866667580466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_qKNe6EaSlYk/StzjWgir0nI/AAAAAAAAAM0/8ATqgsMoue4/s1600-h/Project-DeadMansTales_98.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 240px;" src="http://4.bp.blogspot.com/_qKNe6EaSlYk/StzjWgir0nI/AAAAAAAAAM0/8ATqgsMoue4/s400/Project-DeadMansTales_98.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394436429515051634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qKNe6EaSlYk/StzjWPX6KiI/AAAAAAAAAMs/6gi8iqsWkA0/s1600-h/screen08.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_qKNe6EaSlYk/StzjWPX6KiI/AAAAAAAAAMs/6gi8iqsWkA0/s400/screen08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5394436424906451490" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7254686518524468260-2830415850089360300?l=benno3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://benno3d.blogspot.com/feeds/2830415850089360300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://benno3d.blogspot.com/2009/10/retrospective-deadmans-tales-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2830415850089360300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7254686518524468260/posts/default/2830415850089360300'/><link rel='alternate' type='text/html' href='http://benno3d.blogspot.com/2009/10/retrospective-deadmans-tales-part-1.html' title='Projects: Deadman&apos;s Tales Overview'/><author><name>Name: Ryan Benno</name><uri>http://www.blogger.com/profile/14731774604730148502</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_qKNe6EaSlYk/S-BlhBtVV3I/AAAAAAAAAhM/e_54oWMfMU4/S220/zombie.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qKNe6EaSlYk/Stz5_cAzzvI/AAAAAAAAAOE/6w2KBDB2wGg/s72-c/logo.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
