Monday, March 14, 2011

Riot Games Art Test




Here is my recent art test I did for Riot Games. Goal was to recreate an existing model from League of Legends asset with higher rez textures (Diffuse, Normal, Spec) and a higher tri count as well (Somewhere between 2500 and 3000 tris.) It also had to be handpainted as well on the diffuse. All final textures are 1024. The mesh was modeled and unwrapped in Maya.



1 comments:

  1. Was this for a job their? or what? Did they say why you didn't pass? :[

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