
Currently, working on an Unearthly Challenge piece with a few friends. The first asset I worked on was this foreground broken wall piece. Inspired by Uncharted 2 art, I tried to focus on the really old, broken and poorly constructed feel of the asset. Originally made in Zbrush, with a low poly built on top after and Unwrapped using 3ds Max. The finish version shown here was imported and lit using UDK.
Inspiration

Zbrush model

UDK Render
well done
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