
Working again with Zbrush 3.5's new ZSpheres, I wanted to see how well I could make an organic asset, such as a tree! The final low poly version was imported into UDK, with diffuse, normal and specular maps. Used a custom Unreal material to add more bump and specular to the detailed bark.
UDK Render

Zbrush model

Lit in UDK
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