Sunday, January 8, 2012

City Speak

Just wanted to do an update/sneak peek of the new personal scene I'm working on.



More to come!

Wednesday, December 21, 2011

Tuesday, September 27, 2011

Update!

So I know I haven't updated this in awhile but let me recap what's been going on! Since my last update I've had a swarm of art tests that came my way, quite a few interviews and some freelance work as well. I've also worked at the wonder USC Institute of Creative Technologies in Marina Del Rey, on a project I can't talk about yet, but when it comes out, I'll be more than excited to show off the work I did there. But the big news is that, I have signed up with Telltale Games in San Rafael!



As of this last past Monday, I've been working there and I'll be apart of some of their exciting projects they have in the pipeline! Hopefully I'll be able to update that soon as well. I will be continuing to update my blog, once I'm settled in up here in the bay area. I've already got a few ideas and projects that have been scratching at me!

Friday, June 24, 2011

Hunted Animations




I just updated my website going over all the things I worked on while on Hunted! That includes all my animations and props.

Take a look right here If you'd like to check it out: http://www.hellomynameisryan.org/projects/7-ryan-benno-project-art-hunted

Wednesday, June 22, 2011

Goblin Lounge




In this scene I made a Goblin inspired interior and exterior. I wanted to capture the dirty and tacky feel of the Goblin's world. All the textures are hand painted, 256x256 as well as both pieces are combined under 5k polys. All the lighting and rendering were done in 3DS Max.

Textures











Tuesday, June 21, 2011

Deserted



Finally, here is the finished version of the Deserted scene! Hope you all like!







No Lighting


Lighting Only


Wireframe



Monday, June 20, 2011

Hunted: The Demon's Forge Shields

Now that Hunted is finally released, I'll start updating my site with my contributions to the game. I'll be doing a more comprehensive overview of my work, but right now, I'll be showing off the shields I created! I was responsible for not only making these shields (Modeling, Texturing, Unreal Materials), but making them work in game, rigging them, and breaking properly when they take damage over time.







I'll be posting more things like my animations, and other items I made like pick up items later as well.